Starts a new show. This show is not completely empty: a camera layer, two light layers and a text layer have been created for you.
Opens a show from disk.
The 10 last opened shows can be opened with this submenu.
Sets the background color.
Changes the duration (length in seconds) of the show. Although you can enter durations up to 5 minutes, BluffTitler has really been designed for very short animations, like leaders and bumpers of about 5 seconds.
Changes the size (resolution in pixels) of the show.
Opens a dialog where you can enter the show title, show info and successive show.
Saves the current show under the current name.
Saves the current show under a new name.
Saves the current show and places all used media files next to the .BT show file. This option is useful when you want to copy a show to another computer or to a web server.
Reloads the current show.
Exports the current screen as a .BMP or .TGA file.
Exports the animation as an .AVI file. A dialog will be presented to select the desired compression technique. You have the following options:
On this page you can find more info about importing BluffTitler generated animations into other software.
Please note that BluffTitler is a visual effects program. It does not export audio.
Exits the program.
Starts the show from the beginning.
Plays the show fullscreen.
Plays the show fullscreen, repeats the first frame until you press any key and does not return to windowed mode until you press the <Escape> key.
In this mode the layers 4 and above are connected to keys on your MIDI instrument. The first 3 layers are looped, layer 4 is connected to the middle C, 5 to C#, 6 to D and so on.
Your pitchwheel is connected to the first slider of the active property and the continuous controllers 0 and 1 to to the second and third properties.
Loops the show eternally. Press <Escape> or the stop button to stop.
Stops the show. You can also press the <Escape> key.
Loads and plays the previous show.
Loads and plays the next show.
Clears the cache and reloads the current show.
Stops loading the current show.
Opens and runs the home page, as set with the menu item Settings > Internet Options.
Adds the current show to the list of favorites.
Opens a dialog where you can organize all your favorite shows.
Adds a new light layer to the show.
Adds a new text layer to the show.
Adds a new EPS layer to the show.
Adds a new picture layer to the show.
Adds a new video layer to the show.
Adds a new video capture layer to the show.
Adds a new plasma layer to the show.
Adds a new particle layer to the show.
Adds a new audio layer to the show.
Adds a new passe-partout layer to the show.
Adds a new model layer to the show.
Adds a new scroller layer to the show.
Adds a new sketch layer to the show.
Adds a new voxel layer to the show.
Adds a new container layer to the show.
Attaches a border to the active layer.
After attaching a text layer to the active layer, the new attached text layer is visible in the Layers listbox. You can use this listbox to select the attached text layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a text to the active layer.
After attaching a text layer to the active layer, the new attached text layer is visible in the Layers listbox. You can use this listbox to select the attached text layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches an EPS to the active layer.
After attaching a text layer to the active layer, the new attached text layer is visible in the Layers listbox. You can use this listbox to select the attached text layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a picture layer to the active layer.
After attaching a picture layer to the active layer, the new attached picture layer is visible in the Layers listbox. You can use this listbox to select the attached picture layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a plasma layer to the active layer.
After attaching a plasma layer to the active layer, the new attached plasma layer is visible in the Layers listbox. You can use this listbox to select the attached plasma layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a particle layer to the active layer.
After attaching a particle layer to the active layer, the new attached particle layer is visible in the Layers listbox. You can use this listbox to select the attached particle layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a model layer to the active layer.
After attaching a model layer to the active layer, the new attached model layer is visible in the Layers listbox. You can use this listbox to select the attached model layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches a sketch layer to the active layer.
After attaching a sketch layer to the active layer, the new attached sketch layer is visible in the Layers listbox. You can use this listbox to select the attached sketch layer and change its properties. Your effect can be saved as a preset by choosing Preset > Save Preset as....
Attaches the active layer to an existing container layer.
Deletes all layers attached to the active layer.
Disconnects the active layer from the container layer.
Deletes the active layer. All attached layers will also be deleted. Since you need a camera layer to see something it is impossible to delete the camera layer. Also be careful not to delete all light layers, unless you love the dark.
Makes an identical copy of the active layer.
Reverses the active layer.
Brings the active layer backward. Notice that this only makes sense for picture layers in 2D mode. All other layers are automatically sorted by their distance to the camera.
Brings the active layer forward. Notice that this only makes sense for picture layers in 2D mode. All other layers are automatically sorted by their distance to the camera.
Opens a dialog where you can enter the layer name and link.
Changes the text of the text layer. Most of the time you will use the textbox on the tool window for this, but for long texts or when using dynamic content this dialog can be handy.
Sets the font for the text layer. If you want to change the font of all text layers you have to mark the All Layers checkbox before choosing this menu item. Do not forget to unmark this checkbox afterwards.
When BluffTitler says it can't handle a font this is most of the time caused by the fact that the font is too detailed. You could try using the flat or solid font effects (these are font effects without a bevel) or switching to a lower quality mode with the menu item Settings > Low Quality.
Sets the EPS file for the EPS layer.
Changes the texture.
Changes the audio file used by the audio layer.
Changes the model file used by the model layer.
Changes the effect used by the active layer.
Loads a preset from disk. Note that a preset is not the same as a show. A show is a complete animation that can be loaded with the menu item File > Open Show.... A preset is a single keyframe of a specific layer. Note that when choosing this menu item, only the presets from the same layer type as the active layer are shown in the listbox.
Saves the current keyframe to disk.
Your preset only shows up in the Load Preset... dialog when you save your preset in one of the following folders:
When you are saving a text layer as a preset that is attached to another text layer your preset will appear in the Layer/Attach Border to active Layer... dialog. Presets of attached particle layers will appear in the Attach Particles to active Layer... dialog.
With this menu item you can show/hide the tool window.
With this menu item you can show/hide the browser panel.
With this menu item you can move the menu from to render window to the tool window and back. When moving the menu to the tool window, the borders of the render window are also removed, allowing you to place this window fullscreen on a second monitor. (When using a dual head video card)
Low quality might look ugly, but it also means quick loading, high animation speed and great responsiviness! Low quality can also be handy for fonts or EPS files that are too detailed to display correctly in high quality mode.
Old televisions do not display the complete image, but chop of a fairly amount at the borders. To make your animation completely visible on grandma's television you have to make sure it does not extent out of the safe area. When this option is turned on the safe area is displayed as a box.
This option also renders the local coordinate system of the active layer.
Sets the Safe Area. A normal value is 10%.
This option is not available in the shareware version.
This option is not available in the shareware version.
Opens a dialog where you can set the internet options.
Allows you to change the language of the program. Check out the download page for an overview of all the available languages.
Changes the look of the user interface.
When this item is marked, the texture resolution is limited to the show resolution. This saves precious video memory and solves problems with high resolution photos.
Some properties like Bevel are expensive because animating them slows down the framerate considerably. Other properties like Font Size are seldomly animated. For convenience, BluffTitler automatically marks the All Keys checkbox when you select those properties. If you do not like this behaviour you can turn it off by unmarking this menu item.
When you buy BluffTitler you receive your own personal license keys. Select this menu item to enter them into the program to turn the evaluation (demo) version into the full version.
Resets all settings.
Opens the BluffTitler user guide. You can also press <F1>.
Displays ordering information.
Connects to the internet for information about the latest version.
When hitting this item BluffTitler starts playing random shows from the media/shows folder. Press <Escape> to quit this demo mode.
Shows technical info about the current show and your system.
Shows general information.