Choose Layer > Add Layer > Add EPS Layer... to create a new EPS layer.
After choosing this menu item, the new EPS layer is visible in the Layers listbox. You can use this listbox to switch between layers.
The EPS layer uses the same interface and has the same features as the text layer, only it operates on a single EPS file instead of multiple True Type characters. For more information see the text layer.
EPS is a very complex file format, in fact it is more like a programming language. BluffTitler does not claim to be able to import all possible EPS files. It only imports filled shapes built out of lines and curves. All other information like fonts, bitmaps and outlines are ignored.
For creating and editing EPS files for use in BluffTitler we recommend the following programs:
Flash features a very good built-in vector drawing program. To export your flash drawing as an EPS file simply choose File > Export > Image. Flash can also be used to convert EPS files created by other programs to a shape that BluffTitler can handle.
Potrace is an excellent tracer. It transforms bitmap into vector images, the input is a .BMP bitmap file and it outputs an .EPS vector file. To create an .EPS file that BluffTitler can handle you have to use the -c and -q options. For example to convert the file c:\test.bmp to c:\test.eps type the following from the command prompt:
potrace -c -q c:\test.bmp
Make sure your bitmap is a black logo on a white background.
To make sure animations perform at an acceptable framerate BluffTitler uses a triangle budget. In the current version this budget is set to 60.000 triangles per object. This may sound like more than you will ever need, but detailed logos can easily surpass this number. You can optimize your EPS file in the following ways:
Scale down your bitmap in a paint program before tracing it.
Remove small details in a paint program before tracing it.
Instruct Potrace to generate less curves with the a command line option:
potrace -c -q -a 0.7 c:\test.bmp
Another option is to switch BluffTitler to low quality mode with the menu item Settings > Low Quality before loading the EPS file. This can help because in low quality mode BluffTitler generates less polygons.