Robert García

v0.8

 

D=Down, F=Forward, B=Back, U=Up X-Y-Z, A-B-C

Movement List

a = Low Punch

b = Low Kick

c = Ultra punch

x = High Punch

y = High Kick

z = Dodge

Note: If the movement have a * it is becuase I created that movement

Kohken 94 95 Tiger Flame Punch D, F + a
RyuGenKin Dragon Blast Punch D, F + x
Kohken 99 Tiger Flame Punch (before the RyoGenKin finish) D, F + x
Ryuga Dragon Fang D, F, D + a or x (x with fire)
HiensuShuppukiaku Lighting Legs Knokout Kicks D, B + b(94 95 style) or y(96, 97, 98 style)
HienRyujin Kyaku Fliying Dragon Blast Kick In middle air D, B + b or y
Ryuzan Sho Dragon´s Mistake D, F, D + b or y (y with fire)
Charge N/A Hold a + x
Dodge N/A z, press a,b,x or y to hit on dodge - F + z and B + z
Hao Sho Koh Ken Supreme Roar F, B, D, F + a or x (3 levels)
Ryuko Ranbu The tiger Biosterius Dance D, F, D, B + a or x (3 levels)
MueShipuuJyuuDanKyaku Unidentified Galde Fliying Through Kick D, F x2 + b or y (3 levels)
What ´s New (2/1/2000):
  1. Fixed some axis
  2. KOF99 Kohken
  3. MueShipuuJyuuDanKyaku
  4. Sounds (All of them)
  5. Fixed some colision boxes (special on the charge animation)
What is going to be for the next version:
  • Special Intros (KOF98 and 99)
  • MueShipuuJyuuDanKyaku (Kof99)
  • Something else

I need help with those specials intros and the move from KOF99 so if some one could help me I will be very greatefull

Credits

  • I want to thanks the SNK team for create so good games

  • The people of NeorageX for that shot factory that is so good

  • Dr.M for all the help that he bring to me

  • Andre Lopez for the help that he give to me

  • The creators of Mugen

  • And me for all the work that i´ve done to make that this carachter can be played on Mugen 2D Fighting Engine (Is better than the KOF91 engine)

Any comments, suggestions, etc., e-mail me at:

carlos_z7@hotmail.com

And i´ll answer as soon as i can

or visit my web page:

http://Chakoi.tripod.com

and sign my guestbook