ModdingAPI

Automatically generated on 05.09.2019

Actor

ActorInfo

Behavior information for colonists, enemies and animals.

BirdInfo

Birds like the seagull automatically move between Water tiles.

HitpointInfo

Things with hitpoints can get hurt and die.

PastureAnimalInfo

Pasture animal.

ProjectileInfo

A projectile fired from a weapon.

RobotInfo

Information for robots (still needs ActorInfo).

StepCloudInfo

Spawns small particle clouds on every animation step.

VisibilityUpdaterInfo

Adds a visibility updater that regular checks if an object is under the fog of war.

Building

AutoFarmInfo

Adds the behavior of an automated farm.

AutomaticWorkshopInfo

A workshop that produces automatically given it has the required inputs.

BuildingRecipeInfo

Things that can be built.

CarriageStationInfo

A station inbetween zeppelins can travel.

ClaimInfo

Thing that expands territory.

ConnectedDecorationInfo

Connected decoration (walls, hedges etc.).

ConveyorBeltInfo

A conveyor belt.

ConveyorBeltModelUpdaterInfo

Creates the conveyor belt effect.

DecorationInfo

A decoration object.

DepotInfo

Picker (used internally).

EnemyClaimInfo

Thing that expands territory.

EnemySpawnerInfo

A building that spawns enemies over time.

FilterInserterInfo

Filter Inserter behavior.

FoundationInfo

Info for foundations (make a tile buildable).

HarbourInfo

Cargo port behavior.

HouseInfo

A house where colonists or animals live in.

InserterInfo

Inserter behavior.

ManualWorkshopInfo

A workshop operated by your colonists.

OverheadConveyorInfo

Track or station of an overhead conveyor network.

PickerInfo

Abstract, something that can store items.

PlayerClaimInfo

Thing that expands territory.

PowerGeneratorInfo

Building used to generate power.

PowerLineInfo

A power line.

RailwayCrossingInfo

A railway crossing. Closes when a train passes.

RecyclingWorkshopInfo

A workshop operated by your colonists.

RoadInfo

A road.

SemaphoreInfo

A semaphore for train tracks.

SocialBuildingInfo

A social building like a tavern fulfills the colonists’ social need.

TrackInfo

A track piece.

TrainFactoryInfo

Train factory.

TrainingDummyInfo

Used by colonists to practice fighting.

TrainStationInfo

Train Station.

UpgradeWorkshopInfo

A workshop operated by your colonists.

VisionExtenderInfo

Extends vision around when built.

WaterSprinklerInfo

A water sprinkler.

ZeppelinDepotInfo

A zeppelin factory - produces zeppelins when spawned.

ZeppelinStationInfo

A station inbetween zeppelins can travel.

Data

BuildingCategoryInfo

Building category.

CampaignLoadoutInfo

Possible loadout for the campaign.

DeleteObjectsInfo

Used to delete vanilla objects from the game.

DioramaContentInfo

A diorama description (do not edit this directly, use the diorama generator tool instead.)

NeedType

Need type. (e.g. food or drink)

TaskGroupInfo

A task group (e.g. agriculture).

General

AudioClipInfo

Need type. (e.g. food or drink)

BaseInfo

Basic/universal object information.

LocalizationInfo

Specifies how a thing is called in the game.

ModelInfo

Information regarding the voxel model.

SimpleAutoAnimationInfo

Information regarding the voxel model.

WorkshopRecipeInfo

Recipes for workshops.

ZoneInfo

Zone info (only used internally).

Items

ItemInfo

Things that can be produced/mined.

ToolInfo

A tool or weapon.

MapModifier

CustomSpawnInfo

Adds a specific custom spawn (e.g. items, monsters etc.) to the map.

DifficultyInfo

How many enemy camps to spawn on this map.

DisableNeedInfo

Needs to disable (usually for tutorials).

DisableRecommendationsInfo

Disable recommendation system.

ExactSpawnInfo

Size of the map.

LockButtonInfo

UI Buttons to lock (usually for tutorials).

MapSizeInfo

Size of the map.

MinimumGoodInfo

Minimum goods to ensure (tutorials).

ModifierInfo

A map modifier controls the map generation process or adds objectives and goals.

ObjectiveGroupInfo

A group of objectives (e.g. setup a workshop).

ObjectiveInfo

An objective to be used for an objective group.

OverrideCargoInfo

Override cargo with target production (usually for testing).

OverrideTargetProductionInfo

Override Target Production.

RevealMapInfo

Reveal entire map.

SpawnModifierInfo

Modify spawning amounts.

TerrainModifierInfo

Change the realtive frequency of the different terrain types.

WaveInfo

An enemy wave. [not active]

ModDescription

UserModAuthor

Information about the author of the mod. You can have multiple of these in a file. (optional)

UserModInfo

Information about the mod.

Scenario

ScenarioInfo

A fixed scenario consisting of multiple modifiers.

Scenery

AudioInfo

Play an audioclip in a semi-random interval.

EnemyCampInfo

Information on the setup of a single enemy camp.

FarmLandInfo

A Farm land.

MineableInfo

Things that can be mined, e.g. trees

MountainInfo

A mountain.

NaturalResourceInfo

Things that can be mined by buildings, e.g. oil wells

PlantInfo

Thing that grows over time.

PopupInfo

A popup is something that randomly appears in a time interval like the fish or the worms.

RallyInfo

Used for the rally flag

RecruitingInfo

Used for the recruiting flag

SpawnerInfo

Adding this to an object will cause it to be automatically spawned onto maps.

VeinInfo

A vein.

WindInfo

Add to make item affected by wind.

Terrain

ShaderInfo

Controls different shader effects.

SubBiomeInfo

Adds sub biomes, e.g. oases in deserts.

TerrainInfo

Adds a terrain type to the game.

TileInfo

Info for floor tiles.

Unspecified

Vehicle

BackerRaftInfo

A raft carrying things from other backers. (only used internally)

CargoShipInfo

Cargo ship behavior.

CarriageInfo

Adds a carriage controller.

LocomotiveInfo

A locomotive for a train.

OverheadConveyorCartInfo

An overhead conveyor cart.

ShipInfo

Player ship.

TrainWagonInfo

A wagon of a train.

ZeppelinInfo

Adds a zeppelin controller.