#_=_
tutorial.game1.label.strength=Strength
tutorial.game1.label.cost=Cost
challenges.winagame=Win a game.
challenges.win=Win {0} games.
challenges.allComplete=Congratulations, you have completed all challenges!
level.progression=Level {0}: {1}
button.ok=Ok
button.done=Done
button.cancel=Cancel
button.confirm=Confirm
button.submit=Submit
button.skip=Skip
button.undo=Undo
button.next=Next
button.add=Add
generic.completed=Completed!
button.tutorial=Tutorial
button.resign=Resign
button.audio=Audio
button.quit=Quit Game
button.hints=Hints
button.saveandquit=Save and Exit
header.options=Options
end.turn=End Turn
select.card.confirm=OK
select.card.cancel=Skip
select.card.description=Select a card.
account.changepassword.failed.invalidOldPassword=Old password did not match
account.error.usernametaken=Account already exists
login.title.create.account=Create Account
login.title.change.user=Change User
login.title.log.in=Log In
turn.indicator={0}'s Turn
turn.lastRound=Last Round
your.turn.indicator=Your Turn
their.turn.indicator=Their Turn
game.over.prompt.confirm=Leave Game
button.continue=Continue
button.play=Play
button.Rankings=Rankings
button.rules=Rules
button.yes=Yes
button.no=No
button.later=Later
button.back=Back
tutorial.title=Welcome!
endofgame.title=Details
endofgame.victory=Victory!
endofgame.defeat=Defeat!
endofgame.1st!=1st!
settings.pc.graphics.high=High
settings.pc.graphics.medium=Medium
settings.pc.graphics.low=Low
settings.pc.windowed=Windowed
settings.pc.confirmation.header=Display Settings Changed
settings.pc.confirmation.body=Do you want to keep these display settings? Reverting to previous settings in {0} seconds.
settings.pc.confirmation.keep=Keep
settings.pc.confirmation.revert=Revert
settings.audiovideo=Audio/Video
settings.about=About
settings.rules=Rules
settings.feedback=Feedback
settings.feedback.send=Send
settings.feedback.placeholder=Enter Issue Here
settings.login=Log In
settings.title=Settings
settings.dontShowAgain=Don't show this message again
settings.default=Default
settings.audio.title=Audio
settings.audio.muteMusic=Mute Music
settings.audio.muteSound=Mute Sound
settings.video.title=Video
settings.video.quality=Quality
settings.video.resolution=Resolution
settings.languages=Languages
login.loggedInAs=Logged in as: {0}
login.email=Email
login.password=Password
login.newaccount=New Account
login.forgotpassword=Forgot Password
login.forgotpassword.reset=Reset
login.error.failedAuth=Could not connect to authorization server, please try again later.
login.error.invalidEmail=Error: Invalid Email
login.error.invalidUsername=Error: Invalid Username
authError.screenNameProfanityCheck=Account name violates the rules.
authError.invalidEmail=The email address provided was invalid.
authError.invalidPassword=Your password must be at least 6 characters, have a capitalized letter, and contain both letters and numbers.
authError.invalidScreenName=Your screen name must be between 5 and 24 characters and cannot contain special characters.
authError.unexpected=An unexpected error occurred.
login.error.invalidPassword=Error: Password must be at least 6 characters and contain both letters and numbers.
login.error.passwordMismatch=Error: Passwords do not match
login.logout=Log out?
login.register.newsletter=Sign up for Dire Wolf's newsletter for exclusive offers and the latest on upcoming games!
login.register=Register
login.accountCreated=Account Created
login.registrationThanks=Thanks
nso.accountRequired=A Nintendo Switch Online subscription is required to access online features.
createaccount.screenname=Screen Name
createaccount.reenterpassword=Re-enter Password
changePassword.title=Change Password
changePassword.oldPassword=Old Password
changePassword.newPassword=New Password
moveworkernoopability.button=Skip
undochoiceentity.button=Undo
mainmenu.challenges=Challenges
mainmenu.leaderboards=Leaderboards
mainmenu.friends=Friends
mainmenu.singleplayer=Solo Play
mainmenu.multiplayer=Multiplayer
mainmenu.continue=Continue
demomenu.intro=Intro
solooptions.header=Solo Play
solooptions.play=Solo Play
solooptions.tutorial1=Tutorial 1
solooptions.tutorial2=Tutorial 2
solooptions.singleplayer=Challenges
gameoptions.header=Game Options
gameoptions.numplayers=Human Players
gameoptions.numAIplayers=Ai Players
gameoptions.creategame=Create Game
gameoptions.startgame=Start Game
gameoptions.resignMatch=Resign Match?
gameoptions.resigned=Resigned
gameoptions.resignConfirmed=You have resigned.
gameoptions.gametype=Select A Game Type
gameoptions.password.label=Password (Optional)
gameoptions.AIdifficulty=AI Difficulty
gameoptions.AIdifficultyEasy=Easy
gameoptions.AIdifficultyMedium=Medium
gameoptions.AIdifficultyHard=Hard
gameoptions.password.placeholder=Optional Password
gameoptions.timer.fast=3m
gameoptions.timer.slow=3d
configuresolo.two=2 Players
configuresolo.three=3 Players
configuresolo.four=4 Players
configuresolo.header=Solo Play
multiplayer.friendgame=Create Friend Match
multiplayer.friendgame.description=Invite up to three of your friends to play a game together.
multiplayer.passandplay=Pass and Play
multiplayer.playonline=Online Play
multiplayer.activegames=Active Games
multiplayer.ranked=Ranked Game
multiplayer.overallRank=Overall
multiplayer.vs=-vs-
multiplayer.goToGame=Go to Game
multiplayer.yourTurn.1=Looks like it's your turn in a match. Go to that match now?
multiplayer.yourTurn.2=Looks like it's your turn in a match with {0}. Go to that match now?
multiplayer.yourTurn.3=Looks like it's your turn in a match with {0} and {1}. Go to that match now?
multiplayer.yourTurn.4=Looks like it's your turn in a match with {0}, {1}, and {2}. Go to that match now?
multiplayer.matchCreated.2=Your match with {0} was created. Go to that match now?
multiplayer.matchCreated.3=Your match with {0} and {1} was created. Go to that match now?
multiplayer.matchCreated.4=Your match with {0}, {1}, and {2} was created. Go to that match now?
multiplayer.matchJoined.2=You've joined a match with {0}. Go to that match now?
multiplayer.matchJoined.3=You've joined a match with {0} and {1}. Go to that match now?
multiplayer.matchJoined.4=You've joined a match with {0}, {1}, and {2}. Go to that match now?
multiplayer.matchResigned.2=You've been resigned from your match with {0}.
multiplayer.matchResigned.3=You've been resigned from your match with {0} and {1}.
multiplayer.matchResigned.4=You've been resigned from your match with {0}, {1}, and {2}.
multiplayer.live.matchResigned=You've been removed from this match due to inactivity.
multiplayer.gameCompletedTitle=Game Completed
multiplayer.gameCompleted.1=Your game with {0} is complete. View the results?
multiplayer.gameCompleted.2=Your game with {0} and {1} is complete. View the results?
multiplayer.gameCompleted.3=Your game with {0}, {1}, and {2} is complete. View the results?
multiplayer.alreadyJoined=Already Joined
multiplayer.searching=Searching...
multiplayer.createGame=Create Game
playonline.live.description=Games take 30-45 minutes. All players are online.
playonline.casual.description=Games that take place over several days.
playonline.waitingInQueue=Match Joined! Use back button to leave this screen and be notified when your game begins!
playonline.live.title=Live
playonline.casual.title=Casual
playonline.availablegames=Available Games
playonline.creategame=Create Game
playonline.noavailablegames=There are no available games.
playonline.casual.join=Join the queue and you will be notified when it is your turn.
playonline.casual.joinqueue=Join Queue
playonline.casual.inqueue=In Queue
playonline.casual.leavequeue=Leave Queue
playonline.casual.playersInQueue=Players In Queue:
playonline.continueGame=Continue Online
playonline.playerNames=Player Names
playonline.nameYourPlayers=Name Your Players
playonline.namePlaceholder=Input Name...
playonline.waitingForPlayers=Waiting for Players
playonline.gameStarting=Game is starting, please wait.
playonline.afterJoin=Game starts once all players have joined.
playonline.enteredQueue=Queue Entered
playonline.queueFailed=Failed to Join Queue
playonline.leftQueue=Left Queue
playonline.joinFailed=Unable to join game, check your internet connection.
playonline.matchCreated=Match Created:
playonline.yourTurn=Your Turn:
playonline.matchFound=Match Found:
playonline.matchResigned=Match Resigned:
playonline.mode=Mode
playonline.players=Players
playonline.error.waitingoncasual=You are already waiting on another casual game to start.
playonline.error.maximum=You've reached the maximum number of casual games you can be playing at once.
playonline.gamemode=Game Mode
playonline.joininggame=Joining {0}'s Game
playonline.waiting.livematch=Live Match - Please wait. This game will begin as soon as enough players join.
playonline.waiting.casualmatch=Casual Match - This match will begin as soon as enough players join. You will be notified when it is your turn.
playonline.startnow=Start Now
playonline.optionHeader.type=Type
playonline.optionHeader.game=Game
playonline.optionHeader.password=Password
playonline.optionHeader.players=Players
playonline.optionHeader.ai=AI
playonline.optionHeader.status=Status
friends.addfriend=Add Friend
friends.emailPlaceholder=Email or Friend Code
friends.cancelRequest=Cancel Friend Request
friends.invite=Invite
friends.invitationSent=Invitation Sent!
friends.inviteFriends.title=Invite Friends
friends.inviteFriends.description=Send your friend an email invite to try out Raiders of the North Sea.\nOnce they've installed the game, you can face off!
friends.inviteFriends.send=Send
friends.removeFriend=Remove Friend
friends.areYouSure=Are you sure?
friends.waitingForAcceptance=Waiting for {0} to accept
savedgames.description=You have no active games.
savedgames.joinGame=Join Game
savedgames.continueGames=Continue Games
savedgames.savedGames=Saved Games
savedgames.lastPlayed=Last Played: {0}/{1}/{2} {3}:{4}:{5}
input.placeholderText=Enter text...
disconnect.title=Disconnected
disconnect.defaultReason=Lost Connection to the server
disconnect.duplicateLogin=Duplicate Login
disconnect.serverError=Server Error
disconnect.userLogout=User Logged Out
disconnect.timeout=Connection Timed Out
player.name.self=You
appUpdate.description=A new version is available. Please update to access online play.
appUpdate.update=Update
appUpdate.offline=Play Offline
lobby.availablegames=Available Games
lobby.mode=Mode
lobby.players=Players
lobby.aiplayer=AI Player
lobby.prompt.password=You must enter a password to join this game.
header.unlockedcard=New Card Available!
header.unlockedcards=New Cards Available!
unlockedCardsDialog.Ok=Okay
special.rules=Special Rules
moz.tipIntro=Here is a tip!
dwd.referral.email.error.alreadyInvited=You have already invited this user.
dwd.referral.email.error.throttled=You have reached your max number of invites for the day.
dwd.referral.email.error.userDeclined=This user has opted out of receiving invites.
dialogmessages.playmat.timeout=Timed out trying to connect to game.
dialogmessages.feedback.timeout=There was an error sending your feedback.
dialogmessages.feedback.success=Thank you for the feedback.
dialogmessages.feedback.failure=There was an error sending your feedback: {0}
dialogmessages.leaderboard.failure=Couldn't retrieve Scoreboard at this time.
dialogmessages.addfriend.accountnotfound=Error sending friend invitation: Account Not Found.
dialogmessages.addfriend.invitefailure=Error sending friend invitation.
dialogmessages.invitefriend.success=Invitation sent!
dialogmessages.invitefriend.failure=Could not send invitation, please try again later.
dialogmessages.acceptfriend.failure=Error accepting friend invitation.
dialogmessages.declinefriend.failure=Error declining friend invitation.
dialogmessages.invitetogame.success=Invitation sent!
dialogmessages.invitetogame.failure=Could not send invitation, please try again later.
dialogmessages.removefriend.failure=Error removing friend.
dialogmessages.changepassword.failure=Error changing your password: {0}
dialogmessages.changepassword.success=Successfully Changed Your Password.
dialogmessages.cancelfriendrequest.failure=Error cancelling friend request.
dialogmessages.passwordpolicy=Your password must be at least 6 characters, have a capitalized letter, and contain both letters and numbers.
playonline.casual.error.alreadycreatedone=You can only have one unstarted casual game in the lobby at a time.
dialogmessages.continuegame.failure=Couldn't connect to game. Error: {0}
dialogmessages.registration.success=Thank you for registering!
dialogmessages.registration.toomanyrequests=Too many requests, please try again in 15 minutes.
dialogmessages.registration.authunavailable=Could not connect to authorization server, please try again later.
dialogmessages.registration.failure=Could not create account:\n {0}
dialogmessages.registration.thanksnewaccount=Thank you for registering!
dialogmessages.registration.accountexists=Account already exists!
dialogmessages.registration.noInternet=The device does not appear to be connected to the Internet.
dialogmessages.login.errors.invalidlogin=Invalid username or password.
dialogmessages.login.errors.couldnotconnect=Could not connect to authorization server, please try again later.
dialogmessages.login.errors.gatewaydown=Could not connect to gateway.
dialogmessages.login.errors.ipbanned=Could not connect from this IP.
dialogmessages.login.errors.maintenance=Could not connect, server is in maintenance.
dialogmessages.login.errors.serverfull=Could not connect, servers are full at this time.
dialogmessages.login.errors.default=Could not log in at this time.
dialogmessages.resetpassword.info=Check your email for further instructions.
dialogmessages.waitingforplayers.connectfailure=Couldn't connect to game. Error: {0}
dialogmessages.url.external=Please visit {0} for more information.
add.player=Add Player
pile.reveal.no.units=No Cards Available.
friend.request.from=Friend Request: {0}
button.viewachievements=Achievements
view.results=View Results
appirater.header=Rate the App
appirater.body=Enjoying Raiders? Please, take a moment to rate it.
appirater.ratebutton=Rate the App
appirater.remindbutton=Remind me Later
appirater.rejectbutton=No Thanks
settings.eula=EULA
rankedselect.errors.connectfailed=Your connection has timed out. Please check your internet connection and try again.
playonline.error.gamefull=This game is full.
playonline.error.wrongpassword=Password did not match.
multiplayer.yourTurn.friendMatchStart.2=You have been invited to Friend Match with {0}. Its your turn! Go to that match now?
multiplayer.yourTurn.friendMatchStart.3=You have been invited to Friend Match with {0} and {1}. Its your turn! Go to that match now?
multiplayer.yourTurn.friendMatchStart.4=You have been invited to Friend Match with {0}, {1}, and {2}. Its your turn! Go to that match now?
mainmenu.news=News
initialturn.tooltip.tutorial.switch=Press <sprite name="moz_button"> to learn more about the selected building or raid location.
button.more=More Info
tutorial.general.silverlimit=You can have no more than 8 Silver at the end of your turn.
playonline.confirmresign=Are you sure you want to resign from this match?
multiplayer.matchremoved=This match no longer exists.
prompts.marquisedecat.march.label=March
prompts.eyriedynasties.move.label=Move
prompts.movenumber.displayformat={0}/{1}
factionnames.marquisedecat=Marquise de Cat
factionnames.eyriedynasties=Eyrie Dynasties
factionnames.woodlandalliance=Woodland Alliance
factionnames.vagabond=Vagabond
factionnames.invalid=Random Faction
playerinfo.marquisedecat.summary=You have conquered the forest. Now you must build a kingdom worthy of your name.
playerinfo.marquisedecat.keep.title=The Keep
playerinfo.marquisedecat.keep.description=Only you can place pieces in the clearing with the keep token.
playerinfo.marquisedecat.fieldhospital.title=Field Hospital
playerinfo.marquisedecat.fieldhospital.description=When a warrior dies you may spend a matching card to return them to the Keep.
playerinfo.marquisedecat.recruiters.title=Recruiters
playerinfo.marquisedecat.workshops.title=Workshops
playerinfo.marquisedecat.sawmills.title=Sawmills
playerinfo.crafteditems=Crafted Items
playerinfo.eyriedynasties.summary=In a moment of weakness the Marquise descended. Now you have rallied your stregth and are poised to recapture your birthright.
playerinfo.eyriedynasties.lordsoftheforest.title=Lords of the Forest
playerinfo.eyriedynasties.lordsoftheforest.description=You rule any clearings where you are tied in presence.
playerinfo.eyriedynasties.disdainfortrade.title=Disdain for Trade
playerinfo.eyriedynasties.disdainfortrade.description=When crafting items, you score only one victory point.
playerinfo.eyriedynasties.rooststitle=Roosts
playerinfo.eyriedynasties.decree.title=Decree
playerinfo.eyriedynasties.decree.description=place a card in whichever action you'd like in your decree
playerinfo.eyriedynasties.decree.recruit=Recruit
playerinfo.eyriedynasties.decree.move=Move
playerinfo.eyriedynasties.decree.battle=Battle
playerinfo.eyriedynasties.decree.build=Build
prompts.shop.title=Supply
prompts.shop.availableitems=Craftable Items
prompts.shop.dominance=Available Dominance
prompts.shop.claim=Claim
playerui.label.refreshrate=Refresh Rate
playerui.label.drawrate=Draw Rate
playerui.label.damage=Damage
playerui.craftedcards.label=Crafted Cards
playerinfo.eyriedynasties.decree.recruit.desc=...warriors in a matching clearing with a roost.
playerinfo.eyriedynasties.decree.move.desc=...warriors from a matching clearing.
playerinfo.eyriedynasties.decree.battle.desc=...in a matching clearing.
playerinfo.eyriedynasties.decree.build.desc=... in a matching clearing you rule without a roost.
playerinfo.label.warriors=Warriors Left
playerinfo.label.cardsinhand=Cards in Hand
playerinfo.marquisedecat.sawmillstitle=Sawmills
playerinfo.marquisedecat.recruiterstitle=Recruiters
playerinfo.marquisedecat.workshopstitle=Workshops
playerinfo.woodlandalliance.summary=You have the sympathy of the populace. Build support and rise up to expel the oppressors from the forest!
playerinfo.woodlandalliance.outrage.title=Outrage
playerinfo.woodlandalliance.outrage.description=When an enemy encounters or destroys sympathy, they must add a card matching the clearing to your supporters.
playerinfo.woodlandalliance.guerrillawar.title=Guerrilla War
playerinfo.woodlandalliance.guerrillawar.description=In battle as defender, you use the higher roll and the attacker uses the lower.
playerinfo.woodlandalliance.sympathy.title=Sympathy Track
playerinfo.woodlandalliance.sympathy.placementlimits=<b>Placement Limits</b>: Each clearing may only have one sympathy token.
playerinfo.woodlandalliance.sympathy.martiallaw=<b>Martial Law</b>: You must spend another matching supporter if the target clearing has at least 3 warriors of another player.
playerinfo.woodlandalliance.bases.title=Bases
playerinfo.woodlandalliance.bases.description=
playerinfo.woodlandalliance.removingbases.title=Removing Bases
playerinfo.woodlandalliance.removingbases.desc=If a base is removed from the map, discard all matching supporters (including birds), and remove half of the officers (rounded up). If no bases remain on the map, discard supporters down to 5.

playerinfo.woodlandalliance.officers.label=Officers
playerinfo.woodlandalliance.supporters.label=Supporters
button.singleplayer.vsai=Versus AI
playerinfo.vagabond.summary=You wander the woods, seeking to secure a place in the new society that is taking shape.
playerinfo.vagabond.eveningsrest=Evening's Rest
playerinfo.vagabond.eveningsrest.description=If in a forest during the evening, repair all items.
playerinfo.vagabond.lonewanderer.title=Lone Wanderer
playerinfo.vagabond.lonewanderer.description=Your Pawn is not a warrior, cannot be removed from the map, and can move without ruling a clearing.
playerinfo.vagabond.startingitems=Starting Items
playerinfo.vagabond.relationships.title=Relationships
playerinfo.vagabond.relationships.description=Aid a faction X times during one turn to shift its relationship marker right.
playerinfo.vagabond.hostile.title=Hostile
playerinfo.vagabond.hostile.description=Score 1VP per hostile piece removed in battle.
playerinfo.vagabond.hostile.exhaust=Must exhaust extra boot to enter Hostile clearings.
button.close=Close
prompts.selectfaction.title=Select Faction
prompts.quests.title=Available Quests
battledamage.fx.format=-$amount
battledamage.fx.defenseless=Defenseless!
battledamage.fx.brutaltactics=Brutal Tactics!
battledamage.fx.sappers=Sappers!
battledamage.fx.ambush=Ambush!
battledamage.fx.commander=<sprite name="eyrie"> Commander!
prompts.vagabonditems.damageallies=Damage Allies
prompts.vagabonditems.continue=Continue

prompts.playerturn.nameformat={0}'s Turn
prompts.turmoil.title=The Eyrie have entered<line-height=220%>\n<size=330%>Turmoil</size></line-height>
prompts.gameresults.nowinner=Resigned
prompts.gameresults.winner.marquisedecat=Marquise Wins
prompts.gameresults.winner.eyriedynasties=Eyrie Wins
prompts.gameresults.winner.woodlandalliance=Alliance Wins
prompts.gameresults.winner.vagabond=Vagabond Wins
prompts.gameresults.coalitionwinner=Coalition Victory
prompts.gameresults.title=Game Over
playerinfo.craftedcards=Crafted Cards
playerinfo.vagabond.satchel.title=Satchel
playerinfo.vagabond.quests.title=Quests
playerinfo.vagabond.attackformat=Attack: {0}
playerinfo.vagabond.refreshformat=Refresh: {0}
generic.singlenumber={0}
prompts.aid.marquisedecat=Aiding Marquise de Cat
prompts.aid.eyriedynasties=Aiding Eyrie Dynasties
prompts.aid.woodlandalliance=Aiding Woodland Alliance
prompts.passtoplayer.text=Pass to {0}
playonline.availablegames.game={0}'s Game
playonline.cpuplayer.label=AI
playonline.waitingplayer.label=<color=#ECECEC>Waiting for player</color>
playonline.humanplayer.label=Open
playonline.offplayer.label=Closed

prompts.marquisebuild.workshop=Workshop
prompts.marquisebuild.sawmill=Sawmill
prompts.marquisebuild.recruiter=Recruiter
prompts.revolt.title=Revolt
playerinfo.marquisedecat.title=Marquise De Cat
playerinfo.eyriedynasty.title=Eyrie Dynasty
playerinfo.woodlandalliance.title=Woodland Alliance
playerinfo.vagabond.title=Vagabond
tutorial.goals.title=Goals
match.start.failure=Match failed to load
clearing.costhint.label=Cost:
prompts.demolanding.tutorial1=Tutorial 1 - The Basics
prompts.demolanding.tutorial2=Tutorial 2 - The Marquise
prompts.demolanding.playgame=Play Game
playmat.overwork=Overwork!
playmat.hawksforhire=Hawks For Hire!
playmat.train=Train!
playmat.mobilize=Mobilize!
playmat.strike=Strike!
playmat.steal=Steal!
playmat.hideout=Hideout!
playmat.repair=Repair!
playmat.repairX3=Repair x3
playmat.daylabor=Day Labor!
playmat.aid=Aid!
playmat.questcomplete=Quest Complete!
playmat.fieldhospital=Field Hospital!
playmat.recruitdecree=Recruit Decree!
playmat.movedecree=Move Decree!
playmat.battledecree=Battle Decree!
playmat.builddecree=Build Decree!
playmat.leaderdeposed=Leader Deposed!
playmat.newleader=New Leader!
playmat.claimed=Claimed!
playmat.dominanceavailable=Dominance Card Available!
aiplayername.marquisedecat=Marquise de Cat AI
aiplayername.eyriedynasties=Eyrie Dynasties AI
aiplayername.woodlandalliance=Woodland Alliance AI
aiplayername.vagabond=Vagabond AI
playernames.guestdisplayname=You
prompts.playerturn.yourturn=Your Turn
prompts.eyriescoreroosts.label={0} Roosts
prompts.turmoil.faileddecree.recruit=Could not <nobr><size=150%><sprite name="EyrieRecruit"></size> recruit</nobr> in a <nobr><size=150%><sprite name="{0}"></size> clearing</nobr>
prompts.turmoil.faileddecree.move=Could not <nobr><size=150%><sprite name="EyrieMove"></size> move</nobr> from a <nobr><size=150%><sprite name="{0}"></size> clearing</nobr>
prompts.turmoil.faileddecree.battle=Could not <nobr><size=150%><sprite name="EyrieBattle"></size> battle</nobr> in a <nobr><size=150%><sprite name="{0}"></size> clearing</nobr>
prompts.turmoil.faileddecree.build=Could not <nobr><size=150%><sprite name="EyrieBuild"></size> build</nobr> in a <nobr><size=150%><sprite name="{0}"></size> clearing</nobr>
prompts.turmoil.vplost.label=lost
multiplayer.activetab=Active
multiplayer.browsertab=Browser
multiplayer.columntimer=Timer
multiplayer.columnname=Name

multiplayer.columnbanned=Banned
multiplayer.columnplayers=Players
multiplayer.globalchat=Global Chat
multiplayer.defaultgamename={0}'s Game
settings.audio.musicvolume=Music Volume
settings.audio.effectsvolume=Effects Volume
button.account=Account
settings.turntimer=Turn Timer
creategame.randomclearingsuits=Random Clearing Suits
creategame.availablefactions=Available Factions
creategame.matchsettings=Match Settings
mainmenu.localplay=Local Play
mainmenu.onlineplay=Online Play
quitapplication.confirm.message=Are you sure you want to quit?
login.logoutbutton=Log Out
prompttitles.generic.success=Success
settings.clientversion=Client Version:
settings.serverversion=Server Version:
moregames.header=More Games
leaderboards.friendsonly=Friends Only
scenariotitle.config.passandplay=Pass And Play
scenariotitle.config.standardsolo=Solo Play
lobby.timerdisplay.hoursformat={0}h
lobby.timerdisplay.minsformat={0}m
lobby.timerdisplay.daysformat={0}d
lobby.nogames.label=No Games
waitingforplayers.timer.label=Turn time limit: {0}
waitingforplayers.password.label=Password protected
waitingforplayers.banned.label=Banned Factions
passandplay.defaultplayer1.name=Player 1
passandplay.defaultplayer2.name=Player 2
passandplay.defaultplayer3.name=Player 3
passandplay.defaultplayer4.name=Player 4
playerhand.title={0}'s Hand
prompt.continuesaved.title=Continue Game
prompt.continuesaved.desc=You have a saved game in progress. Would you like to continue that game or delete it and start a new one?
prompt.continuesaved.buttonnewgame=New Game
dialogmessages.resignfromgame.failure=Unable to resign from game. Check your network connection.
prompts.gameresults.tutorialcomplete=Tutorial Complete
vagabond.title.vagabond_ranger=Ranger Vagabond
vagabond.title.vagabond_tinker=Tinker Vagabond
vagabond.title.vagabond_thief=Thief Vagabond
prompt.leaderboard.rank.label=Rank
prompt.leaderboard.name.label=Name

prompt.leaderboard.score.label=Score
dialogmessages.lobbyended.message=The lobby you were viewing no longer exists.
playonline.joinedplayer.label=<color=#FFC547>{0}</color>
card.crafting.soldout.label=Sold Out
prompt.minimize=Minimize
prompt.expand=Expand
mainmenu.moregames=More Games
friends.title=Friends
friends.category.online=Online
friends.category.offline=Offline
friends.category.count.label=({0})
friends.category.invites=Invites
settings.feedback.email.placeholder=Email
playsolo.match.startfailure=Could not load game. 
singleplayer.header.label=Challenges
create.game.error.cannotcreatesecondgame=You may only create one game at a time. Wait for your game to start or leave the game.
singleplayer.difficulty.label=Difficulty: {0}
singleplayer.difficulty.normal=Normal
singleplayer.difficulty.heroic=Heroic
singleplayer.difficulty.legendary=Legendary
singleplayer.factionselect.label=Faction Selection
singleplayer.factionselect.locked.label=Faction
settings.advancedgameplay=Advanced Gameplay
playerinfo.marquise.birdsong=• Place one wood <sprite name="Wood"> at each sawmill <sprite name="CatSawmill">.
playerinfo.marquise.daylight=• 1st: Craft<br>• 2nd: Take up to 3 actions<br><line-indent=15%>•Battle<br>•March<br>•Recruit <br>•Build <br>•Overwork
playerinfo.marquise.evening=• Draw a card (+1 card for each <sprite name="DrawCard"> earned on the recruiter track) then discard down to 5 cards.
playerinfo.eyriedynasties.birdsong=• 1st: If your hand is empty, draw a card <sprite name="DrawCard">.<br>• 2nd: Add one or two cards to the Decree. Only one card added may be a bird suit <sprite name="birdicon">.<br>• 3rd: If you have no roosts <sprite name="Roost">, place a roost and three warriors in the clearing with the fewest warriors. 
playerinfo.eyriedynasties.daylight=• 1st: Craft using roosts<br>•2nd: Resolve the decree from left to right, taking one action per card in a matching clearing.
playerinfo.eyriedynasties.evening=• 1st: Score <style=""vptext"">VP</style> equal to your position on the roost track.<br>• 2nd: Draw a card (+1 card for each <sprite name="DrawCard"> earned on the recruiter track) then discard down to 5 cards. 
playerinfo.alliance.birdsongrev=• 1st: Revolt - Spend 2 supporters matching a sympathic clearing. Remove all pieces from there. Place matching base and warriors there equal to total number of matching sympathetic clearings. Gain an Officer.
playerinfo.alliance.birdsongsym=• 2nd: Spread Sympathy - Pay supporter cost to place sympathy and gain <style=""vptext"">VP</style> equal to the current amount shown on the sympathy track.
playerinfo.alliance.daylight=You may take these actions any number of times.<br><line-indent=15%>•Craft<br>•Mobilize<br>•Train
playerinfo.alliance.evening=• 1st: Military Operations - You have actions equal to your officers.<line-indent=15%><br>•Move<br>•Recruit<br>•Battle<br>•Organize<br><line-indent=-15%>• 2nd: Draw a card (+1 card for each base on the map) then discard down to 5 cards.
playerinfo.vagabond.birdsong=• 1st: Refresh 3 items + 2 items per <sprite name="teapot"> you have.<br>• 2nd: Slip into a clearing or forest for no cost.
playerinfo.vagabond.daylight=• Take actions using items.<br> • Resolve Quests.
playerinfo.vagabond.evening=• 1st: Evening's Rest - If in a forest, repair all items.<br>• 2nd: Draw a card (+1 card for each <sprite name="coinstack"> you have) then discard down to 5 cards.<br>• 3rd: Discard items down to your satchel limit (6 + 2 for each <sprite name="bag"> you have).
playerinfo.turnorder=Turn Order
playerinfo.birdsong=Birdsong
playerinfo.daylight=Daylight
playerinfo.evening=Evening
prompts.loginfailure.eulanotaccepted=Please accept EULA to log in.
prompts.passtoplayer.ai.text={0}'s turn
waitingforplayers.aidifficulty.label=AI Difficulty: {0}
playerinfo.alliance.martiallaw=You must spend another matching supporter if the target clearing has at least 3 warriors of another player.
playerinfo.alliance.martiallawtitle=Martial Law
scenario.classic.tier1description=Normal game against two Easy AI. 
scenario.classic.tier2description=Normal game against two Medium AI.
scenario.classic.tier3description=Normal game against three Hard AI.
scenario.fairfight.description=Ambush cards are removed from the deck. 
scenario.fairfight.tier2description=Ambush cards are removed from the deck. Opponents start with <style="vpnum">5</style>.
scenario.assemblyline.description.1=Gain an additional <style="vpone">1</style> whenever you craft a card. Opponents start with <style="vpnumddteen">10</style> and all players need <style="vpnumdd">40</style> to win. Dominance cards are removed from the deck
scenario.assemblyline.description.3=Gain an additional <style="vpnum">2</style> whenever you craft a card. Opponents start with <style="vpnumdd">25</style> and all players need <style="vpnumdd">50</style> to win. Dominance cards are removed from the deck 
scenario.scrappyfighters.tier1description=There are no Armorers in the deck. There are double the number of Sappers, Brutal Tactics, and Command Warren.
scenario.scrappyfighters.tier2description=There are no Armorers in the deck. There are double the number of Sappers, Brutal Tactics, and Command Warren in the deck and your opponents each start with one of them.
scenario.riverwaywarfare.description=Players may move through rivers.
scenario.riverwaywarfare.tier2description=Players may move through rivers. Opponents start with <style="vpnum">5</style>.
scenario.totaldomination.description=You begin the game with a random dominance card in hand. You can only win using dominance.
scenario.battleinthebranches.description=Warriors can move into and out of forests and battle in them. At the end of a players turn, if they control more forests than any other player, they draw a card. 
scenario.thelonggame.tier1description=The first player to <style="vpnumdd">40</style> wins. Dominance cards are removed from the deck.
scenario.thelonggame.tier2description=The first player to <style="vpnumdd">50</style> wins. Dominance cards are removed from the deck. Enemies start with <style="vpnum">5</style>
scenario.thelonggame.tier3description=The first player to <style="vpnumdd">60</style> wins. Dominance cards are removed from the deck. Enemies start with <style="vpnumddteen">10</style>
scenario.medic.tier1description=Your Field Hospital ability automatically rescues warriors for no cost.
scenario.medic.tier2description=Your Field Hospital ability automatically rescues warriors for no cost. Each enemy starts with Brutal Tactics and <style="vpnum">5</style> .
scenario.builder.tier2description=You start with three sawmills at the start of the game and one warrior in those spaces instead of a warrior in each clearing.
scenario.builder.tier3description=You start with three sawmills at the start of the game and one warrior in those spaces instead of a warrior in each clearing. Buildings sawmills does not score you victory points.
scenario.castlesiege.tier1description=You can't win unless the Marquise keep is destroyed.
scenario.castlesiege.tier3description=You can't win unless the Marquise keep is destroyed. The Marquise start with three additional warriors in their keep.
scenario.thetrueking.tier1description=Whenever you enter turmoil you keep the same leader but lose an additional <style="vpone">1</style> .
scenario.thetrueking.tier2description=Whenever you enter turmoil you keep the same leader but lose an additional <style="vpnum">2</style> .
scenario.thetrueking.tier3description=If you enter turmoil, you lose. 
scenario.ruletheroost.tier1description=You can't score <style="vptext">VP</style> . Instead, you win if you place all your roosts. Enemies gain <style="vpnum">3</style> when destroying your roosts.
scenario.ruletheroost.tier2description=You can't score <style="vptext">VP</style> . Instead, you win if you place all your roosts. Enemies gain <style="vpnum">4</style> when destroying your roosts and have it out for them.
scenario.pacifist.tier1description=You can't initiate attacks or strikes.
scenario.pacifist.tier2description=You can't initiate attacks or strikes. You can't win without reaching the highest level of friendship with another player.
scenario.winwin.tier1description=You can only win in a coalition. You start with a dominance card in hand.
scenario.winwin.tier2description=You can only win in a coalition. You start with only a dominance card in hand.
scenario.baseofsupport.tier1description=You can't win unless you have all three bases on the map.
scenario.baseofsupport.tier2description=You can't win unless you have all three bases on the map. Enemies start with <style="vpnum">5</style> .
scenario.statehood.tier1description=You start with a base on the map in a corner space with 1 warrior and 1 officer. You cannot start revolts. Training costs you an additional matching card.
scenario.statehood.tier2description=You start with a base on the map in a corner space with 1 warrior and 1 officer. You cannot start revolts. Training costs you two additional matching cards.
vagabond.coalition.1=In four player games, the Vagabond can play a dominance card to form a coalition with the enemy with the fewest victory points.
vagabond.coalition.2=In a coalition the vagabond can no longer win with their own score. Instead, they share the victory if the player they made the coalition with wins.
scenario.classic.name=Classic
scenario.fairfight.name=Fair Fight
scenario.assemblyline.name=Assembly Line
scenario.scrappyfighters.name=Scrappy Fighters
scenario.riverwaywarfare.name=Riverway Warfare
scenario.totaldomination.name=Total Domination
scenario.battleinthebranches.name=Battle in the Branches
scenario.thelonggame.name=The Long Game
scenario.medic.name=Medic!
scenario.builder.name=Builder
scenario.castlesiege.name=Castle Siege
scenario.thetrueking.name=The True King
scenario.ruletheroost.name=Rule the Roost
scenario.pacifist.name=Pacifist
scenario.winwin.name=Win-Win
scenario.baseofsupport.name=Base of Support
scenario.statehood.name=Statehood
root.attribute.mouse=mouse
root.attribute.fox=fox
root.attribute.rabbit=rabbit
root.cardname.favorofthefoxes=Favor of the Foxes
root.cardname.favorofthemice=Favor of the Mice
root.cardname.favoroftherabbits=Favor of the Rabbits
root.cardname.royalclaim=Royal Claim
root.cardname.bakesale=Bake Sale
root.cardname.investments=Investments
root.cardname.protectionracket=Protection Racket
root.cardname.scoutingparty=Scouting Party
root.cardname.armorers=Armorers
root.cardname.brutaltactics=Brutal Tactics
root.cardname.sword=Sword
root.cardname.armstrader=Arms Trader
root.cardname.foxfolksteel=Foxfolk Steel
root.cardname.roottea=Root Tea
root.cardname.anvil=Anvil
root.cardname.sappers=Sappers
root.cardname.smugglerstrail=Smuggler's Trail
root.cardname.birdybindle=Birdy Bindle
root.cardname.gentlyusedknapsack=Gently Used Knapsack
root.cardname.mouseinasack=Mouse-in-a-Sack
root.cardname.travelgear=Travel Gear
root.cardname.woodlandrunners=Woodland Runners
root.cardname.avisittofriends=A Visit to Friends
root.cardname.crossbow=Crossbow
root.cardname.commandwarren=Command Warren
root.cardname.standanddeliver=Stand and Deliver
root.cardname.betterburrowbank=Better Burrow Bank
root.cardname.taxcollector=Tax Collector
root.cardname.cobbler=Cobbler
root.cardname.codebreakers=Codebreakers
root.cardname.dominance=Dominance
root.cardname.coalition=Coalition
root.cardname.ambush=Ambush!
root.cardtext.favoroftherabbits=Remove all enemy pieces in rabbit clearings.
root.cardtext.favorofthefoxes=Remove all enemy pieces in fox clearings.
root.cardtext.favorofthemice=Remove all enemy pieces in mouse clearings.
root.cardtext.royalclaim=In Birdsong, may discard this to score one point per clearing you rule.
root.cardtext.craftcoinstack=<size=200%><sprite name="coinstack">, <sprite name="3VP"></size> 
root.cardtext.scoutingparty=As attacker in battle, you are not affected by ambush cards.
root.cardtext.armorers=In battle, may discard this to ignore all rolled hits taken.
root.cardtext.brutaltactics=In battle as attacker, may deal an extra hit, but defender scores one point.
root.cardtext.craftsword=<size=200%><sprite name="sword">, <sprite name="2VP"></size> 
root.cardtext.roottea=<size=200%><sprite name="teapot">, <sprite name="2VP"></size> 
root.cardtext.anvil=<size=200%><sprite name="hammer">, <sprite name="2VP"></size> 
root.cardtext.sappers=In battle as a defender, may discard this to deal an extra hit.
root.cardtext.craftbag=<size=200%><sprite name="bag">, <sprite name="1VP"></size>
root.cardtext.craftboot=<size=200%><sprite name="boot">, <sprite name="1VP"></size>
root.cardtext.crossbow=<size=200%><sprite name="crossbow">, <sprite name="1VP"></size>
root.cardtext.commandwarren=At start of Daylight, may initiate a battle.
root.cardtext.standanddeliver=In Birdsong, may take a random card from another player. That player scores one point.
root.cardtext.betterburrowbank=At start of Birdsong, you and another player draw a card.
root.cardtext.taxcollector=Once in Daylight, may remove one of your warriors to draw a card.
root.cardtext.cobbler=At start of Evening, may take a move.
root.cardtext.codebreakers=Once in Daylight, may look at another player's hand.
root.cardtext.dominance.suit=If spent for suit, make available.
root.cardtext.dominance.points=If you have at least 10 points, play during Daylight. You can no longer score <style="vptext">VP</style>.
root.cardtext.dominance.clearingtext.rabbit=You win the game if you rule three rabbit clearings at the start of Birdsong.
root.cardtext.dominance.clearingtext.fox=You win the game if you rule three fox clearings at the start of Birdsong.
root.cardtext.dominance.clearingtext.mouse=You win the game if you rule three mouse clearings at the start of Birdsong.
root.cardtext.dominance.clearingtext.bird=You win the game if you rule two opposite corners at the start of Birdsong.
root.cardtext.dominance.vagabond=In games of four or more, as Vagabond, you may form a coalition.
root.cardtext.ambush.any=You may ambush in any clearing.
root.cardtext.ambush.fox=You may ambush in a fox clearing.
root.cardtext.ambush.mouse=You may ambush in a mouse clearing
root.cardtext.ambush.rabbit=You may ambush in a rabbit clearing.
root.cardtext.ambush.startofbattle=At start of battle, defender may play to deal two immediate hits. Cancel if attacker plays matching ambush.
root.quest.header=Quest Card
root.quest.clearingtype.rabbit=in a rabbit clearing.
root.quest.clearingtype.fox=in a fox clearing.
root.quest.clearingtype.mouse=in a mouse clearing.
root.quest.claimtext=Claim this quest and pick a reward.
root.quest.eitheror=or
root.quest.requireditems=Items Required
root.quest.drawtwo=Draw <size=200%><sprite name="twocards"></size>
root.quest.foxvp=<size=200%><sprite name="1VP"></size> per <size=200%><sprite name="foxquest"></size>
root.quest.mousevp=<size=200%><sprite name="1VP"></size> per <size=200%><sprite name="mousequest"></size>
root.quest.rabbitvp=<size=200%><sprite name="1VP"></size> per <size=200%><sprite name="rabbitquest"></size>
root.quest.repairashed=Repair a Shed
root.quest.logisticshelp=Logistics Help
root.quest.guardduty=Guard Duty
root.quest.giveaspeech=Give a Speech
root.quest.fundraising=Fundraising
root.quest.fendoffabear=Fend off a Bear
root.quest.expelbandits=Expel Bandits
root.quest.escort=Escort
root.quest.errand=Errand
root.eyrie.leader=Eyrie Leader
root.eyrie.builder=Builder
root.eyrie.builder.text=Ignore your Disdain for Trade when you craft.
root.eyrie.commander=Commander
root.eyrie.commander.text=As attacker in battle, you deal an extra hit.
root.eyrie.despot=Despot
root.eyrie.despot.text=If you remove at least one enemy building or token in battle, score one point.
root.eyrie.charismatic=Charismatic
root.eyrie.charismatic.text=You place two warriors, not one, each time you recruit.
root.eyrie.actions={0} & {1}
root.eyrie.action.move=Move
root.eyrie.action.recruit=Recruit
root.eyrie.action.build=Build
root.eyrie.action.battle=Battle
root.eyrie.loyalvizier=Loyal Vizier
root.vagabond.ranger=Ranger
root.vagabond.ranger.ability.title=Hideout
root.vagabond.ranger.ability.text=Repair three items. Then, immediately end Daylight.
root.vagabond.tinker=Tinker
root.vagabond.tinker.ability.title=Day Labor
root.vagabond.tinker.ability.text=Take a card from the discard pile matching your clearing.
root.vagabond.thief=Thief
root.vagabond.thief.ability.title=Steal
root.vagabond.thief.ability.text=Take a random card from a player in your clearing.
root.vagabond.startingitems=Starting Items:
root.cardtext.dominance.clearingtext.rabbit.override.vagabond=In a four player game, you may form a coalition with the player with the fewest <style="vptext">VP</style>. <i><br> If they win, you win. </i>
root.cardtext.dominance.clearingtext.fox.override.vagabond=In a four player game, you may form a coalition with the player with the fewest <style="vptext">VP</style>. <i><br> If they win, you win. </i>
root.cardtext.dominance.clearingtext.mouse.override.vagabond=In a four player game, you may form a coalition with the player with the fewest <style="vptext">VP</style>. <i><br> If they win, you win. </i>
root.cardtext.dominance.clearingtext.bird.override.vagabond=In a four player game, you may form a coalition with the player with the fewest <style="vptext">VP</style>. <i><br> If they win, you win. </i>
root.cardtext.craftcoinstack.override.eyrie=<size=200%><sprite name="coinstack">, <sprite name="DisdainVP"></size> 
root.cardtext.craftsword.override.eyrie=<size=200%><sprite name="sword">, <sprite name="DisdainVP"></size> 
root.cardtext.roottea.override.eyrie=<size=200%><sprite name="teapot">, <sprite name="DisdainVP"></size> 
root.cardtext.anvil.override.eyrie=<size=200%><sprite name="hammer">, <sprite name="DisdainVP"></size> 
root.cardtext.craftbag.override.eyrie=<size=200%><sprite name="bag">, <sprite name="1VP"></size>
root.cardtext.craftboot.override.eyrie=<size=200%><sprite name="boot">, <sprite name="1VP"></size>
root.cardtext.crossbow.override.eyrie=<size=200%><sprite name="crossbow">, <sprite name="1VP"></size>
tutorial1.turn1.preintro=Welcome to Root, an asymmetric game of warfare and adventure where four unique factions struggle for control over the vast woodlands. 
tutorial1.turn1.intro=In this scenario, you will play as the ambitious <color=#CC6633>Marquise de Cat</color>. Long before they became the military and industrial powerhouse they are today, the <color=#CC6633>Marquise</color> came to the forest with a small band of warriors and a few modest buildings.
tutorial1.turn1.movelesson=Move a <sprite name="marquise"><color=#CC6633>warrior</color> into a neighboring clearing to expand your rule. 
tutorial1.turn1.suits=Each clearing has a "suit" representing the community of creatures living there. 
tutorial1.turn1.control=When you have more buildings and warriors in a clearing than your enemies, you rule it.
tutorial1.turn1.movelesson.2=When you use the March action, you get to make 2 moves. Make another move now.
tutorial1.turn1.endofturn=Let's end our turn and rest. We have a big day of building ahead. 
tutorial1.turn2.wood=Your <sprite name="CatSawmill"><color=#CC6633>sawmills</color> generate 1 <sprite name="Wood"><color=#CC6633>wood</color> at the start of your turn. <sprite name="Wood"><color=#CC6633>wood</color> is used to create buildings. 
tutorial1.turn2.build=Let's build a <sprite name="CatRecruiter"><color=#CC6633>recruiter</color> to get more <sprite name="marquise"><color=#CC6633>warriors</color> into the forest. Select the Build button.
tutorial1.turn2.recruiter=This clearing is purrrfect. Pay 1 <sprite name="Wood"><color=#CC6633>wood</color> to build the <sprite name="CatRecruiter"><color=#CC6633>recruiter</color>.
tutorial1.turn2.daylight=Use the recruit action to place a <sprite name="marquise"><color=#CC6633>warrior</color> at each of your <sprite name="CatRecruiter"><color=#CC6633>recruiter</color> buildings.
tutorial1.turn2.goal=I hear the flapping of wings in the distance. Move quickly to establish your hold on the forest before your feathery foes the <color=#336699>Eyrie</color> arrive.
tutorial1.goal.clearings=Rule 5 clearings ({0}/{1})
tutorial1.turn2.endofturn=After three actions, the day has finished for the mighty <color=#CC6633>Marquise</color>. 
tutorial1.EyrieAppear=As I feared, an <sprite name="eyrie"><color=#336699>Eyrie warrior</color> has seized a nearby clearing. They aren't friendly to outsiders. 
tutorial1.goal.movewarriorstoeyrie=March your <sprite name="marquise"><color=#CC6633>warriors</color> into the clearing occupied by the <sprite name="eyrie"><color=#336699>Eyrie</color> to challenge them.
tutorial1.firstbattle.intro=Our <sprite name="marquise"><color=#CC6633>warriors</color> will surely triumph over these vile birds. Select Battle to fight them off.
tutorial1.firstbattle.dice=In battle, each side has a chance to cause one hit per warrior they have present (max 3).
Tutorial1.firstbattle.dice.2=For each hit, an enemy piece is removed from the map, starting with warriors. You can see the range of possible hits you could roll below.
tutorial1.firstbattle.remove=Attackers have the advantage, giving them a better chance to hit and remove enemy pieces. 
tutorial1.goal.defeatalleyrie=Defeat all <sprite name="eyrie"><color=#336699>Eyrie warriors</color>
tutorial1.roostintroduction=<color=#336699>The Eyrie</color> have built a <sprite name="Roost"><color=#336699>roost</color> that can recruit more of their warriors. You must attack and destroy it before their flock becomes too strong!
tutorial1.goal.destroy2roosts=Destroy the <sprite name="Roost"><color=#336699>roost</color> 
tutorial1.roostbattle=During battle your hits defeat enemy <sprite name="eyrie"><color=#336699>warriors</color> first. Any remaining hits carry over to the <sprite name="Roost"><color=#336699>roost</color>.
tutorial1.destroyroost=Well done! You've destroyed their <sprite name="Roost"><color=#336699>roost</color>. The forest is ours...for now. 
tutorial2.faction.info=The invading <color=#CC6633>Marquise de Cat</color> wishes to exploit the Woodland, using its vast resources to fuel her economic and military machine. She scores Victory Points <style=""vptext"">VP</style> by constructing buildings in the Woodland. <br><br>In a typical game the first player to score <style="vpnumdd">30</style> wins! This scenario, let's see if you can get to <style="vpnumddteen">12</style>.
tutorial2.setup.keep=When you start a game as the <color=#CC6633>Marquise de Cat</color>, you place your <sprite name="KeepToken"><color=#CC6633>keep</color> in one of the corner clearings.
tutorial2.setup.keep2=The <sprite name="KeepToken"> <color=#CC6633>keep</color> is the cornerstone of your kingdom. Enemies may not build or place pieces in the clearing with your <sprite name="KeepToken"><color=#CC6633>keep</color>, but they can move there. 
tutorial2.setup.keep3=Place your <sprite name="KeepToken"><color=#CC6633>keep</color> now. 
tutorial2.setup.warriors=The <color=#CC6633>Marquise</color> army greatly outnumbers the other factions. You start with a <sprite name="marquise"><color=#CC6633>warrior</color> in every clearing except the one in the opposite corner of your <sprite name="KeepToken"><color=#CC6633>keep</color>. That clearing is <color=#336699>Eyrie</color> territory. 
tutorial2.setup.buildings=Finally, you must place one of each building in the clearing with your <sprite name="KeepToken"><color=#CC6633>keep</color> or any adjacent ones.
tutorial2.setup.eyrie=The <color=#336699>Eyrie</color> have swooped in and built a <sprite name="Roost"><color=#336699>roost</color> in the empty clearing. It's quite well defended.
tutorial2.turn1.workshops=At the start of Daylight, you have an opportunity to craft cards from your hand using <sprite name="CatWorkshop"><color=#CC6633>workshops</color>.
tutorial2.turn1.craftcost.a=Each <sprite name="CatWorkshop"><color=#CC6633>workshop</color> contributes its clearing's suit towards paying crafting costs. For example, you could craft this Arms Trader if you had two <sprite name="CatWorkshop"><color=#CC6633>workshops</color> in <sprite name="foxicon"> clearings. 
tutorial2.turn1.craftcost=You can craft Smuggler's Trail since you have a <sprite name="CatWorkshop"><color=#CC6633>workshop</color> in a <sprite name="mouseicon"> clearing and it costs 1 <sprite name="mouseicon">. 
tutorial2.turn1.suit=The cost to craft a card is shown on the wooden board below its suit. 
tutorial2.turn1.victorypoints=Crafting the Smuggler's Trail rewarded you with a <style="vptext">VP</style> victory point! You are on your way to your <style="vpnumddteen">12</style> goal.
tutorial2.goal.15VP=Score <style="vpnumddteen">12</style>. ({0}/{1})
tutorial2.turn1.moz=You may review the text of cards in your hand by holding your mouse over them. Review Arms Trader now. 
tutorial2.turn1.moz.touch=You may review the text of cards in your hand by holding your finger on them. Review Arms Trader now. 
tutorial2.turn1.actions=After crafting, <color=#CC6633>the Marquise</color> can take <color=#CC6633>3 actions</color>.
tutorial2.turn1.build=<color=#CC6633>The Marquise</color> also scores <style="vptext">VP</style> when building.
tutorial2.turn1.buildslot=You can only place <color=#CC6633>buildings</color> in clearings you rule with available building slots.
tutorial2.turn1.recruit=Now that there are two <sprite name="CatRecruiter"><color=#CC6633>recruiter</color> buildings, you can recruit two <sprite name="marquise"><color=#CC6633>warriors</color> with a single Recruit action.
tutorial2.turn1.workshopinfo=<sprite name="CatWorkshop"><color=#CC6633>workshops</color> allow you to craft cards in your hand.
tutorial2.turn1.sawmillinfo=<sprite name="CatSawmill"><color=#CC6633>sawmills</color> produce wood to help you build more buildings.
tutorial2.turn1.recruitinfo=<sprite name="CatRecruiter"><color=#CC6633>recruiters</color>, as you know, help you recruit warriors. Let’s build a recruiter to bolster our defenses.
tutorial2.turn1.move=Move your <sprite name="marquise"><color=#CC6633>warriors</color> to the frontlines to defend against <color=#336699>The Eyrie</color>.
tutorial2.turn1.move2=You may now move any number of <sprite name="marquise"><color=#CC6633>warriors</color> using one March action. Let's move two.
tutorial2.turn1.move3=Remember, when you choose to March, you may make two moves. Use the second move to keep closing in on <color=#336699>the Eyrie</color>.
tutorial2.turn1.move4=Move both <sprite name="marquise"><color=#CC6633>warriors</color>.
tutorial2.turn1.controlmove=To move, you must rule either the clearing you are moving from or moving to. This can make it tricky to move deep into enemy territory without a substantial army.
tutorial2.turn1.evening=During Evening, you draw 1 card. You can draw additional cards <sprite name="DrawCard"> by having more <sprite name="CatRecruiter"><color=#CC6633>recruiters</color> on the map.
tutorial2.aiturn1.birdsong=The <color=#CC6633>Marquise de Cat</color> is an upstart! The lineage of <color=#336699>The Eyrie Dynasties</color> will surely re-take the forest.
tutorial2.aiturn1.factions=<color=#336699>The Eyrie</color> are assigning actions to their <color=#336699>Decree</color>. Each faction has unique capabilities and their own way of taking actions. 
tutorial2.aiturn1.factions2=<color=#336699>The Eyrie</color> may not look like much yet, but their ever growing <color=#336699>Decree</color> will allow them to take more and more actions each turn so long as their leader stays in power. 
tutorial2.aiturn1.battle=They found the weak link in our defense. Prepare to fight!
tutorial2.aiturn1.fieldhospital=We may have lost the fight, but as long as your <sprite name="KeepToken"><color=#CC6633>keep</color> still stands we can heal fallen warriors with <sprite name="FieldHospital"><color=#CC6633>Field Hospitals</color>. 
tutorial2.turn2.fhdiscard=Discard a card that matches the suit of the clearing where your warriors were defeated to return them to your <sprite name="KeepToken"><color=#CC6633>keep</color>.
tutorial2.turn2.refrence=You can review special abilities unique to your faction like <sprite name="FieldHospital"><color=#CC6633>Field Hospitals</color> by tapping on your avatar.
tutorial2.playerturn2.action1=Don’t retaliate just yet. Build two more buildings to keep gaining <style="vptext">VP</style>. 
tutorial2.playerturn2.goal=Build 2 buildings ({0}/{1})
tutorial2.playerturn2.build=Build another building of your choice.
tutorial2.overwork1=We could use more <sprite name="Wood"><color=#CC6633>wood</color> for building. Let's use <color=#CC6633>Overwork</color> to push a <sprite name="CatSawmill"><color=#CC6633>sawmill</color> to produce more <sprite name="Wood">.
tutorial2.overwork2=To use <color=#CC6633>Overwork</color>, you must discard a card matching the suit of one of your <sprite name="CatSawmill"><color=#CC6633>sawmill's</color> clearings to gain a <sprite name="Wood"><color=#CC6633>wood</color>. Cards in the <sprite name="birdicon"> suit act as a “wild” and can be used in place of any other suit.
tutorial2.connectedclearings=Excellent. You have enough <sprite name="Wood"><color=#CC6633>wood</color> to make another building. You may spend any <sprite name="Wood"> on the map connected to the clearing you wish to build so long as they are connected by clearings you rule.
tutorial2.playerturn2.build2=Build a second building to complete your goal.
tutorial2.turn2.prebuildingincrease=Tap your avatar for more building info. 
tutorial2.buildingincrease=As you build more of a particular building type, its cost increases along with the <style="vptext">VP</style> it earns you.
tutorial2.playerturn2.action4=You are out of actions. By discarding a <sprite name="birdicon"> card, you can take an extra action.
tutorial2.playerturn2.action5=Looks like you haven't recruited yet this turn. Let's do so with your final action.
tutorial2.aiturn2.recruit=More <sprite name="eyrie"><color=#336699>warriors</color> arrive each day. <color=#336699>The Eyrie</color> will use them to crush your pitiful forces!
tutorial2.aiturn2.battle=<color=#336699>The Birds</color> have fallen into a trap! You have a <sprite name="foxicon"> Ambush! card you can play. Use it now to destroy two attackers.
tutorial2.aiturn2.ambush=An Ambush? These cats are more clever than I thought!
tutorial2.playerturn3.sendoff=Continue scoring points to defeat <color=#336699>The Eyrie</color> by destroying <sprite name="Roost"><color=#336699>roosts</color>, constructing buildings, and crafting items that reward <style="vptext">VP</style>.
tutorial.ruleFlag=Rule Flag
tutorial.woodFlag=Wood Supply
tutorial2.craftingcost.label=Crafting Cost
tutorial2.suit.label=Suit
tutorial.clearingindicator=Clearing Suit
tutorial2.victorypoints=Victory Points
tutorial3.goal.1=Have 3 <sprite name="Roost"> <color=#336699>roosts</color> ({0}/{1})
tutorial3.opening.1=The proud <color=#336699>Eyrie Dynasties</color> wish to reclaim the glory of their once-great aristocracy and retake the Woodland from the Marquise. They score each turn by building and protecting roosts in the Woodland.
tutorial3.opening.2=You begin with a <sprite name="Roost"> <color=#336699>roost</color> and 6 <sprite name="eyrie"><color=#336699> warriors</color>.
tutorial3.opening.roosts.info=<sprite name="Roost"><color=#336699>roosts</color> are the Eyrie's only building type. They are used to craft cards from your hand, recruit warriors, and score <style="vptext">VP</style> each turn. 
tutorial3.opening.3=Ca Caw! We’ll need a leader who can expand our avian empire! Let’s select the <color=#336699>Despot</color> since he will allow us to <color=#336699>build</color> from turn one.
tutorial3.opening.4=<color=#336699>The Eyrie</color> must follow the official <color=#336699>Decree</color> each turn! Each column of the decree is associated with a different action.
tutorial3.opening.5=Your leader determines the initial actions in your <color=#336699>Decree</color>: In this case <sprite name="EyrieMove"> <color=#336699>move</color>, and <sprite name="EyrieBuild"> <color=#336699>build</color>.
tutorial3.birdsong.1=Each turn, we must add 1 or 2 cards to our <color=#336699>Decree</color>. Only one card added may be a <sprite name="birdicon"> card. Let's add a <sprite name="mouseicon"> now. 
tutorial3.birdsong.2=As your <color=#336699>Decree</color> grows, you can do more and more each turn. 
tutorial3.birdsong.2.b=When you assign cards to your <color=#336699>Decree</color>, only their suit applies. If you want to use a card's effect, you must save it for the crafting phase.
tutorial3.craft.0=During Birdsong, you may craft cards from your hand using <sprite name="Roost"> <color=#336699>roosts</color>. Each <color=#336699>roost</color> contributes the suit of its clearing towards paying costs much like the <color=#CC6633>Marquise workshops</color>. 
tutorial3.craft.1=Your <sprite name="Roost"> <color=#336699>roost</color> in the <sprite name="ClearingMouse"> clearing will allow you to craft Sappers. This card will come in handy if you are attacked.
tutorial3.recruit.1=During Daylight, your <color=#336699>Decree</color> is resolved from left to right. Recruit a <sprite name="eyrie"><color=#336699>warrior</color> in a <sprite name="Roost"><color=#336699>roost</color> matching the suit of your <color=#336699>Decree</color> assignment.
tutorial3.move.1=<sprite name="birdicon"> assigned to a <color=#336699>Decree</color> can be used in any clearing. Move 3 <color=#336699><sprite name="eyrie"> warriors</color> to the <sprite name="ClearingFox"> clearing below.
tutorial3.battle.1=We skip the <sprite name="EyrieBattle"> <color=#336699>battle</color> action because you do not have any cards assigned to the battle column of your <color=#336699>Decree</color>.
tutorial3.build.1=Finally, we get to <sprite name="EyrieBuild"> <color=#336699>build</color> our second <sprite name="Roost"> <color=#336699>roost</color>.
tutorial3.score.2=At the start of Evening, you score victory points for your <sprite name="Roost"> <color=#336699>roosts</color>. Select your avatar for more details.
tutorial3.score.1=The <color=#336699>Roost Track</color> shows our progress toward re-taking the forest. The more <sprite name="Roost"> <color=#336699>roosts</color> you have, the more <style="vptext">VP</style> you score each turn!
tutorial3.aiturn.1=These bird brains think they can retake the forest? Not on our prowl!
tutorial3.turntwo.decree.1=New day, new opportunity to add to your <color=#336699>Decree</color>! Let's add a card to <color=#336699>recruit</color> so we can get more warriors each turn.
tutorial3.turntwo.decree.2=Each turn, you may also assign a second card to your <color=#336699>Decree</color>. Assign a <sprite name="mouseicon"> card to the <sprite name="EyrieBattle"> battle column so we can fight the <color=#CC6633>Marquise</color> in <sprite name="mouseicon"> clearings.
tutorial3.turntwo.craft.1=Nothing to craft this turn. No matter! Your <color=#336699>Disdain for Trade</color> limits your reward for crafting items to a single <sprite name="1VP">. Trade, like many things, is quite literally beneath you.
tutorial3.turntwo.fight=Time to teach those kittens the might of flight!
tutorial3.turntwo.move=Move three <sprite name="eyrie"><color=#336699>warriors</color> into the <sprite name="ClearingMouse"> clearing with your opponent's <color=#CC6633>recruiter</color> to set up a battle. 
tutorial3.turntwo.ai.fowl=A fowl smell hangs in the air? The Eyrie must be approaching!
tutorial3.turntwo.battle=Time to fight. Make those dirt dwellers tremble in the presence of your aerial warriors.
tutorial3.turntwo.control.2=What a glorious battle! We must rule a clearing to place a <sprite name="Roost"> <color=#336699>roost</color> there. Warriors and buildings in a clearing contribute to who rules it. The <color=#336699>Eyrie</color> always win ties.
tutorial3.turntwo.goal.1=Nice work building those <sprite name="Roost"><color=#336699>roosts</color>! Destroy enemy buildings, craft cards, and keep control of your <sprite name="Roost"><color=#336699>roosts</color> to score <style="vpnumddteen">15</style> and complete this scenario.
tutorial3.goal.2=Score <style="vpnumddteen">10</style>  ({0}/{1})
tutorial3.turmoilReminder=Don't bite off more than you can swallow. Remember, if you are ever unable to perform an action assigned to your <color=#336699>Decree</color>, your flock will fall into <color=#336699>turmoil</color>.  

tutorial3.extraCardDraw=You draw an additional card <sprite name="DrawCard"> during evening for every three <sprite name="Roost"> <color=#336699>roosts</color> you have in play.
tutorial3.Turmoil.1=Skwak! We’ve fallen into <color=#336699>turmoil</color> because we couldn’t perform all actions on our <color=#336699>Decree</color>!
tutorial3.Turmoil.2=During <color=#336699>turmoil</color>, you discard all the cards in your <color=#336699>Decree</color> and lose <sprite name="1VP"> for each discarded <sprite name="birdicon"> card. You then select a new leader and proceed to Evening.
tutorial3.Turmoil.3=Avoiding <color=#336699>turmoil</color> requires careful placement of cards to your <color=#336699>Decree</color>. Try to match suits to the clearings you plan on interacting with. 
tutorial3.Turmoil.4=<sprite name="birdicon"> cards may lose you <style="vptext">VP</style> during <color=#336699>turmoil</color> but they offer flexibility that can help prevent it from happening.
tutorial3.turn4.hint.1=If you are having trouble deciding what card suits to assign to your <color=#336699>Decree</color>, you can always minimize it and review the map. 
tutorial3.turn4.hint.2=Once you have a better idea of your board position, you can re-expand your <color=#336699>Decree</color> and assign cards with more confidence.
firsttime.NoRoosts=The Eyrie are resilient creatures. Because your have no <sprite name="Roost"><color=#336699>roosts</color> on the map during Birdsong, you get to place a <sprite name="Roost"> <color=#336699>roost</color> and <sprite name="eyrie"> 3<color=#336699>warriors</color> in the clearing with the fewest <color=#336699>warriors</color>.
tutorial3.badDecree.recruit=Assigning a [SUITNAME] card to Recruit will lead to Turmoil since you have no roosts in [SUITNAME] clearings. Press the cancel button on the decree to undo. 
tutorial3.badDecree.move=Assigning a [SUITNAME] card to Move may lead to Turmoil since you have no warriors in [SUITNAME] clearings. Press the cancel button on the decree if you want to undo. 
tutorial3.badDecree.battle=Assigning a [SUITNAME] card to Battle will lead to Turmoil unless you move warriors into an enemy [SUITNAME] clearing this turn. Press the cancel button on the decree if you want to undo. 
tutorial3.badDecree.build=Assigning a [SUITNAME] card to Build will lead to Turmoil unless you take control of a [SUITNAME] clearing with an open building slot this turn. Press the cancel button on the decree if you want to undo. 
tutorial4.opening.1=The upstart <color=#008D3F>Woodland Alliance</color> wish to unite the creatures of the forest and revolt against their oppressors. They score by spreading sympathy for their cause across the Woodlands. 
tutorial4.opening.2=Being the underdogs, we won’t start with any <sprite name="AlliWarrior"><color=#008D3F>warriors</color> or buildings on the map. Instead we begin with three <color=#008D3F>supporters</color> that can spread <sprite name="Sympathy"><color=#008D3F>sympathy tokens</color> for our cause.
tutorial4.sympathy.goal=Spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> five times ({0}/{1})
tutorial4.sympathy.0=Each clearing where we can spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> has a <color=#008D3F>supporter</color> cost.
tutorial4.sympathy.1=Spend a <sprite name="SupporterFox"><color=#008D3F>supporter</color> to spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> in the <sprite name="ClearingFox"> clearing below.
tutorial4.sympathy.2=We can spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> multiple times in one turn if we have the <color=#008D3F>supporters</color>, so long as we expand from an existing sympathetic clearing.
tutorial4.sympathy.3=Select a second clearing to spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> to.
tutorial4.sympathy.4=Nice work. Placing our second <sprite name="Sympathy"><color=#008D3F>sympathy</color> scores us <sprite name="1VP">.
tutorial4.sympathy.4b=Select your avatar to learn more about scoring <sprite name="Sympathy"><color=#008D3F>sympathy</color>. 
tutorial4.sympathy.5=As we go higher on the <color=#008D3F>Sympathy Track</color>, gaining <sprite name="Sympathy"><color=#008D3F>Sympathy</color> costs more <color=#008D3F>Supporters</color> and scores more <style="vptext">VP</style> for us.
tutorial4.craft.1=At the start of Daylight, <sprite name="Sympathy"><color=#008D3F>sympathy</color> contribute the suit of their clearing towards paying crafting costs just like the <color=#336699>Eyrie roosts</color>, and <color=#CC6633>Marquise workshops</color>. Let's get crafting!
tutorial4.mobilize.1=Use <color=#008D3F>Mobilize</color> to turn the remaining cards in our hand to <color=#008D3F>supporters</color>. You can’t hold more than 5 <color=#008D3F>supporters</color> until you build a <color=#008D3F>base</color>. 
tutorial4.endturn1=The revolution has awakened. But for now, it is time to rest.
tutorial4.aiturn1.1=Don't listen to this woodland rabble! Ignore this Hare-say! The <color=#CC6633>Marquise</color> is your rightful ruler!
tutorial4.turn2.revolt.1=Building support was just the beginning. Now it's time to rise up and <color=#008D3F>revolt</color>!        
tutorial4.turn2.revolt.2=Select the clearing below. We must spend 2 <color=#008D3F>supporters</color> matching the suit of the clearing to cause the <color=#008D3F>revolt</color>.
tutorial4.turn2.revolt.3=A <color=#008D3F>revolt</color> destroys ALL opposing units, tokens, and buildings in that clearing. Then you build a <color=#008D3F>base</color> there with warriors equal to the number of sympathetic clearings in the same suit!
tutorial4.turn2.revolt.4=We can only have 3 <color=#008D3F>bases</color> (<sprite name="BaseMouse"><sprite name="BaseFox"><sprite name="BaseRabbit">) in the forest, one for each clearing type <sprite name="ClearingMouse"><sprite name="ClearingFox"><sprite name="ClearingRabbit">.
tutorial4.turn2.revolt.5=Ahhh. looks like an <sprite name="Officer"><color=#008D3F>officer</color> has arrived as well with our new <color=#008D3F>base</color>. He'll help direct our Evening military operations.
tutorial4.turn2.evening.1=You now have access to a number of Evening Military Operations actions equal to your <sprite name="Officer"><color=#008D3F>officers</color>.
tutorial4.turn2.evening.2=Use your one military action to <color=#008D3F>recruit</color> a <sprite name="AlliWarrior"><color=#008D3F>warrior</color>.
tutorial4.AIturn2.1=Time to quell these rabbit-rousers!
tutorial4.AIturn2.2=When an opponent moves warriors into a <color=#008D3F>sympathetic</color> clearing or destroys a <sprite name="Sympathy"><color=#008D3F>sympathy</color> token, it causes <sprite name="Outrage"><color=#008D3F>Outrage</color>. This forces your opponent to add a card from their hand that matches the clearing to your <color=#008D3F>supporters</color>.
tutorial4.AIturn2.3=We've been outfoxed!
tutorial4.AIturn2.4=You are being attacked. Thankfully, the <color=#008D3F>Woodland Alliance</color> are masters of <sprite name="Guerilla"><color=#008D3F>Guerrilla War</color>. When defending, you take the higher die in combat as if you were the attacker. 
tutorial4.turn3.goal.1=Spread <sprite name="Sympathy"><color=#008D3F>sympathy</color>, craft cards, and remove enemy buildings to score <style="vpnumddteen">15</style> and complete this scenario.
tutorial4.organize.goal=Use the <sprite name="Organize"><color=#008D3F>Organize</color> action to sacrifice a <sprite name="AlliWarrior"><color=#008D3F>warrior</color> for <sprite name="Sympathy"><color=#008D3F>sympathy</color>.
tutorial4.law.1=Enemy spaces with three or more warriors cost you an additional <color=#008D3F>supporter</color> to spread <sprite name="Sympathy"><color=#008D3F>sympathy</color> there. Spread to cheaper spaces unless you really have it out for that enemy.  
tutorial4.supply.1=Your shared supply of <sprite name="AlliWarrior"><color=#008D3F>warriors</color>/<sprite name="Officer"><color=#008D3F>officers</color> is empty. You can free up room in your supply by using the <sprite name="Organize"><color=#008D3F>Organize</color> action to sacrifice a <sprite name="AlliWarrior"><color=#008D3F>warrior</color> for <sprite name="Sympathy"><color=#008D3F>sympathy</color>.
tutorial4.baseremoved1=You lose all your matching <color=#008D3F>supporters</color> when one of your <color=#008D3F>bases</color> is destroyed and then remove all but 5 <color=#008D3F>supporters</color> if you have no <color=#008D3F>bases</color> left on the map.
tutorial4.fivesupporters=You need to build a <color=#008D3F>base</color> to have more than 5 <color=#008D3F>supporters</color>.
tutorial4.organize.training=You have a new Daylight action, <color=#008D3F>Training</color>. Discard a card from your hand matching the suit of one of your <color=#008D3F>bases</color> to train an <sprite name="Officer"><color=#008D3F>officer</color> allowing you to take more Evening actions.
tutorial4.organize.training.supply=Officers come from the same reserve as your warriors. Beware, when this supply runs out you can’t recruit either type.
tutorial4.goal.1=Score <style="vpnumddteen">15</style>.  ({0}/{1})
tutorial4.goal.2=Use the <sprite name="Organize"><color=#008D3F>Organize</color> action
tutorial5.intro=The wily <color=#4E6F89>Vagabond</color> wishes to gain fame—or infamy—in the midst of this brewing conflict. He scores by completing quests for the creatures of the Woodland and by aiding and harming the other factions.
Tutorial5.pawn=Your <color=#4E6F89>Vagabond</color> character is represented by a single pawn that can move and fight like a warrior and begins the game in a forest.
Tutorial5.slip=Being early risers, <color=#4E6F89>Vagabond</color> may <color=#4E6F89>slip</color> between forests and clearings each Birdsong. Let’s <color=#4E6F89>slip</color> into a clearing.

Tutorial5.turn1.actions=These are your actions.
Tutorial5.turn1.satchel=Your available actions are mostly determined by the items you hold in your <sprite name="Satchel"><color=#4E6F89>Satchel.</color>
Tutorial5.turn1.item=When an item is used to perform an action, it is exhausted. You can’t take that action again until the item is <color=#4E6F89>refreshed</color> in Birdsong.

Tutorial5.turn1.ruins=<sprite name="Ruins"><color=#4E6F89>ruins</color> are scattered across the map that hold new items for a <color=#4E6F89>Vagabond</color>. <color=#4E6F89>Explore</color> the <sprite name="Ruins"><color=#4E6F89>ruin</color> in your space using your <sprite name="torch"><color=#4E6F89>torch</color> item.

Tutorial5.turn1.craft=<color=#4E6F89>Explore</color> gained you <sprite name="1VP"> and a <sprite name="hammer"><color=#4E6F89>hammer</color> that can be used to craft cards from your hand. Move into the <sprite name="ClearingMouse"> clearing to your right to craft a card requiring that suit.
Tutorial5.turn1.craft2=Each <sprite name="hammer"> you exhaust contributes one toward crafting cards with cost matching the suit of your clearing. Collecting more <sprite name="hammer"> will allow you to craft more expensive cards.

Tutorial5.turn1.craft3=Craft Mouse-in-a-Sack now to score <sprite name="1VP"> and gain a <sprite name="bag"> item.

Tutorial5.turn1.satchel.limit=The number of items you can hold is limited by the 6 slots in your <sprite name="Satchel"><color=#4E6F89>Satchel</color>. Each <sprite name="bag"> you acquire increases the amount of standard items <sprite name="sword"> <sprite name="crossbow"> <sprite name="boot"> <sprite name="torch"> <sprite name="hammer"> you can store in your <sprite name="Satchel"> by 2.

Tutorial5.turn1.special.items=The <sprite name="bag">, <sprite name="coinstack">, and <sprite name="teapot"> items don’t take up room in your <sprite name="Satchel"><color=#4E6F89>Satchel</color> and provide their effect automatically without needing to exhaust them.
Tutorial5.turn1.end=Most of your items are exhausted, so let's end Daylight and rest.

Tutorial5.turn2.birdsong=During Birdsong, you <color=#4E6F89>refresh</color> 3 items. This makes their actions available again.

Tutorial5.turn2.trade=Ahhh, I see the <color=#008D3F>Woodland Alliance</color> has a <sprite name="crossbow"> for trade. <color=#4E6F89>slip</color> into the forest above you to head their way.
Tutorial5.turn2.trade2=Now move into the <sprite name="ClearingMouse"> clearing sympathetic to the <color=#008D3F>Woodland Alliance</color>.
Tutorial5.turn2.aid=You can give a card matching your clearings suit to another player in your clearing to improve your <color=#4E6F89>relationship</color> with them.
Tutorial5.turn2.aid.b=If the player you <sprite name="heart"> <color=#4E6F89>aid</color> has crafted any items, they will give you one in return.
Tutorial5.turn2.aid2=You must also exhaust an item of your choice to <sprite name="heart"> <color=#4E6F89>aid</color>. Exhaust your <sprite name="bag">.

Tutorial5.turn2.satchel=Exhausted items ALWAYS take up room in your <sprite name="Satchel"><color=#4E6F89>Satchel</color> (even <sprite name="bag"> <sprite name="coinstack"> <sprite name="teapot">) and won’t provide their effect until you <color=#4E6F89>refresh</color> them.

Tutorial5.turn2.gift=Thank you for the <sprite name="heart"> <color=#4E6F89>aid</color>, friend. Be careful with that <sprite name="crossbow"> <color=#4E6F89>crossbow</color> we gave you!

Tutorial5.turn2.strike=The <sprite name="crossbow"> <color=#4E6F89>crossbow</color> can used to remove warriors without needing to battle. You even use <sprite name="crossbow"> to remove a building or token so long as its owner doesn't have a warrior there. Use it now on those unsuspecting cats!
Tutorial5.turn2.aicomment=En Garde! That wily <color=#4E6F89>Vagabond</color> is no friend of the <color=#CC6633>Marquise</color>!

Tutorial5.turn2.hostal=Oops. I probably should have mentioned that killing enemy warriors will make them <sprite name="Hostile"> <color=#4E6F89>hostile</color> with you for the rest of the game. Such is the life of a vagabond...

Tutorial5.turn2.hostal2=Once an enemy is <sprite name="Hostile"> <color=#4E6F89>hostile</color>, your <color=#4E6F89>Infamy</color> scores you an extra <sprite name="1VP"> each time you remove one of their pieces in battle on your turn.
Tutorial5.turn2.hostal3=However, you must exhaust an additional <sprite name="boot"> boot to move into spaces with <sprite name="Hostile"> <color=#4E6F89>Hostile</color> warriors. 
Tutorial5.turn2.sword=Use your <sprite name="sword"> to battle their weakened army. The maximum number of hits you can deal is is determined by how many <sprite name="sword"> you have (even if they are exhausted).

Tutorial5.ai.turn2.attacked=This doesn't seem like a fair fight!
Tutorial5.turn3.damage=Many of our items were damaged in your last battle and are useless until we repair them.

Tutorial5.turn3.damage2=<color=#4E6F89>Slipping</color> into the forest lets you repair all your items during Evening and will protect you from being attacked on enemy turns.
Tutorial5.turn3.endturn=There are few actions you can take in a forest. Press continue to move to Evening.
Tutorial5.turn4.quest1=Now that your items are in tip-top shape you should be ready to take them on a <sprite name="Quest"><color=#4E6F89>quest</color>! A bear is rampaging in a <sprite name="ClearingMouse"> clearing nearby. Slip there to see if we can help.
Tutorial5.turn4.quest2=Select your <sprite name="Quest"><color=#4E6F89>quest</color> action to see what you will need to fend off the bear.

Tutorial5.turn4.fendoffbear=You have what it takes to Fend off a Bear! To complete a <sprite name="Quest"><color=#4E6F89>quest</color>, you need to be in a clearing matching its suit and exhaust the items required.

Tutorial5.turn4.reward=Pick your reward! The <style="vptext">VP</style> victory point reward for each <sprite name="Quest"><color=#4E6F89>quest</color> is increased by 1 for each <sprite name="Quest"> you have completed in the same suit.

Tutorial5.turn4.questbook=After you complete a <sprite name="Quest"><color=#4E6F89>Quest</color>, you draw a new one. You can review your three active <sprite name="Quest"> anytime by selecting your <sprite name="Quest"><color=#4E6F89>Quest book</color>.
Tutorial5.relationship=Reach the next <color=#4E6F89>relationship</color> with the <color=#008D3F>Woodland Alliance</color> by <sprite name="heart"> <color=#4E6F89>aiding</color> them twice in one turn.
Tutorial5.relationship.2=To improve your <color=#4E6F89>relationship</color> to the second and third levels, you must <sprite name="heart"> <color=#4E6F89>aid</color> two and three times respectively in a single turn. 

Tutorial5.relationship.3=Other players don’t have to have items for trade to <sprite name="heart"> <color=#4E6F89>aid</color> them, but you do have to give them a card.
Tutorial5.relationship.4=Each time you increase your <color=#4E6F89>relationship</color> with a faction, you gain more <style="vptext">VP</style>. When you reach the final level of your <color=#4E6F89>relationship</color>, you become <color=#4E6F89>allied</color> and earn <voffset=-5><sprite name="2VP"></voffset> each time you provide them with additional <sprite name="heart"> <color=#4E6F89>aid</color>.
Tutorial5.relationship.5=You may also move and battle with the warriors of a fully <sprite name="Allied"><color=#4E6F89>allied</color> faction in your clearing.

Tutorial5.goaltocomplete=Explore another <sprite name="Ruins"><color=#4E6F89>Ruin</color>, complete another <sprite name="Quest"><color=#4E6F89>Quest</color>, and score <style="vpnumddteen">15</style> to complete this scenario.

firsttime.defenseless=You are defenseless, taking an extra hit in battle since you have no undamaged <sprite name="sword"> items. 
firsttime.hostile=Wait! If you attack them, they will become <sprite name="Hostile"><color=#4E6F89>hostile</color>for the rest of the game and can no longer be <sprite name="heart"> <color=#4E6F89>aided</color>.
firsttime.coin=Each <sprite name="coinstack"> you have increases the amount of cards you draw during Evening by 1.
firsttime.tea=Each <sprite name="teapot"> you have increases the amount of items you can <color=#4E6F89>refresh</color> during Birdsong by 2.
Firsttime.ally=
Firsttime.ally.battle=The maximum hits you can roll equals the number of that allied warriors there plus your total undamaged <sprite name="sword">.
Firsttime.ally.battle.2=If you take more hits by removing <sprite name="Allied"><color=#4E6F89>allied</color> warriors than by damaging items during the same battle, that <sprite name="Allied"><color=#4E6F89>allied</color> faction becomes <sprite name="Hostile"><color=#4E6F89>hostile</color>.
firsttime.character=Each Vagabond character starts with different items and a special ability that can be activated by exhausting a <sprite name="torch"><color=#4E6F89>torch</color>. Choose your character for this game below. 
tutorial5.goal.1=<sprite name="heart"> <color=#4E6F89>aid</color> the <color=#008D3F>Woodland Alliance</color> twice in one turn.
tutorial5.goal.2=Explore a <sprite name="Ruins"><color=#4E6F89>ruin</color>
tutorial5.goal.3=Complete a <sprite name="Quest"><color=#4E6F89>quest</color>
tutorial5.goal.4=Score <style="vpnumddteen">15</style> ({0}/{1})
tutorial.officers=Officers
tutorial.satchel=Satchel
Tutorial5.AI.aid.goal.feedback=Your effort is appreciated. <sprite name="heart"> <color=#4E6F89>aid</color> us again to show you are a true comrade of the <color=#008D3F>Alliance</color>.
FTT.Vagabond.Repair=In addition to crafting, a <sprite name="hammer"> can be exhausted to repair a damage item with the <color=#4E6F89>Repair</color> action.
tutorial.title.tutorial01=The Rise of the Marquise
tutorial.description.tutorial01=Learn the basics of playing Root
tutorial.title.tutorial02=The Long War for the Forest
tutorial.description.tutorial02=Learn to play the Marquise de Cat
tutorial.title.tutorial03=Birds of a Feather
tutorial.description.tutorial03=Learn to play the Eyrie Dynasties
tutorial.title.tutorial04=Critters Unite!
tutorial.description.tutorial04=Learn to play the Woodland Alliance
tutorial.title.tutorial05=The Lone Wanderer
tutorial.description.tutorial05=Learn to play the Vagabond
tutorial.ftt.outrage.nomatch=Because your opponent has no cards that match the suit of the clearing where they caused <sprite name="Outrage"><color=#008D3F>Outrage</color>, they must reveal their hand and you get a random <color=#008D3F>supporter</color> instead.
firsttime.openStore=You drew a card that crafts a sold out item. Tap the supply icon to view the available items.
firsttime.NoItemsToCraft=Each item players craft is taken from the supply. Once an item is sold out, cards that reward that item can no longer be crafted.
PracticeGamePrompt.MarquiseEyrie.Header=Marquise de Cat vs. Eyrie Dynasties
PracticeGamePrompt.MarquiseEyrie.Body=Now that you know the Marquise and Eyrie<br>would you like to play a practice game between them?
PracticeGamePrompt.MarquiseEyrie.PlayMarquise=Play as Marquise
PracticeGamePrompt.MarquiseEyrie.PlayEyrie=Play as Eyrie
firsttime.damage=When you take hits in battle, you must damage that many items. You can choose exhausted or unexhausted items.
firsttime.damage.revolt=When the Vagabond is in the clearing of a revolt they must damage 3 items. 
Firsttime.repair=You have a damaged item. You may exhaust a <sprite name="hammer"> with the Repair action to fix a damaged item. 
Secondtime.evenings.rest=Your items are in pretty rough shape. Remember, you can slip into a forest to repair your items during Evening. 
tutorial.reserve=Reserve
Firsttime.discard=At the end of turn, you must discard down to your max hand size of 5 cards.
Firsttime.sympathyTokenRemoved=Your opponent removed your <sprite name="Sympathy"><color=#008D3F>sympathy token</color>, scoring <sprite name="1VP">. Tokens can be attacked in battle much like Warriors but they can't fight back.
practice.openingLine=Time to put your training to the test. In this practice game, the first faction to <style="vpnumddteen">20</style> wins!
tutorial3.turnthree.turmoil.1.b=I feel turmoil approaching, but you must add to the <color=#336699>Decree</color> each turn, no matter what. Make an assignment now -- just don't worry too much about where.
tutorial3.turnthree.turmoil.1.cats=Those malevolent <color=#CC6633>Marquise</color> destroyed your only <sprite name="Roost"><color=#336699>roost</color> in a <sprite name="ClearingFox"> clearing last turn, leaving you with no <sprite name="ClearingFox"> clearings to recruit to.
tutorial3.aiturnthree.use.sappers=Select the Sappers card you crafted to take out an additional enemy warrior. 
tutorial3.turnfour.goal.1=You look ready to take it from here. Destroy enemy buildings, craft cards, and build and protect <sprite name="Roost"><color=#336699>roosts</color> to score <style="vpnumddteen">10</style> and complete this scenario.
Firsttime.ally.Marquise=You are now <sprite name="Allied"><color=#4E6F89>allied</color> with <color=#CC6633>Marquise de Cat</color>. Each time you give them <sprite name="heart"> <color=#4E6F89>aid</color> you will score <style="vptext">VP</style>. You may also command their warriors in your clearing to move and fight on your side. 
Firsttime.ally.Eyrie=You are now <sprite name="Allied"><color=#4E6F89>allied</color> with <color=#336699>Eyrie Dynasties</color>. Each time you give them <sprite name="heart"> <color=#4E6F89>aid</color> you will score <style="vptext">VP</style>. You may also command their warriors in your clearing to move and fight on your side. 
Firsttime.ally.Alliance=You are now <sprite name="Allied"><color=#4E6F89>allied</color> with <color=#008D3F>Woodland Alliance</color>. Each time you give them <sprite name="heart"> <color=#4E6F89>aid</color> you will score <style="vptext">VP</style>. You may also command their warriors in your clearing to move and fight on your side. 
tutorial4.turn2.craftOrMobilize=You may craft or <color=#008D3F>Mobilize</color> the card in your hand. It's up to you.
tutorial2.turn1.evening2=Let's review the phases of your turn.
tutorial1.turn2.daylight2=Spread out your warriors to rule more clearings
tutorial1.firstbattle.dice.revamp=In battle, two dice are rolled with sides 0-3 to determine hits. The attacker has the advantage. They take the higher die, leaving the defender with the lower one.
Tutorial1.firstbattle.dice.2.revamp=Each player can deal no more hits than the number of warriors they have in the clearing of battle.
tutorial1.firstbattle.remove.revamp=For each hit, an enemy piece is removed from the map, starting with warriors. Your total hits are added up and displayed below.
ftt.vp.battle=You score <sprite name="1VP"> for each enemy building and token removed. Removing warriors does not score <style="vptext">VP</style>.
ftt.hit.reduce.warriors=You rolled a number that was higher than the amount of warriors you have in this clearing. That means the hits you earned for your die roll were reduced to your number of warriors here.
ftt.die.swap=Excellent. Your advantage as the attacker let you take the higher die from the right.
FTT.enemy.defenseless=Your enemy is Defenseless since they have no warriors to protect them. This means you get to deal an extra hit.
FTT.enemy.defenseless.2=Extra hits are not limited by the number of warriors in the clearing of battle, so a single warrior could deal multiple hits.
tutorial3.move.1.trunk=<sprite name="birdicon"> assigned to a <color=#336699>Decree</color> can be used in any clearing.
tutorial3.move.1.b.trunk=Move 3 <color=#336699><sprite name="eyrie"> warriors</color> to the <sprite name="ClearingFox"> clearing below. Three warriors allow you to maximize the hit potential of your die roll in battle.
tutorial2.ftt.encouragement=Nice work taking down that <sprite name="Roost"> <color=#336699>roost</color>. Keep attacking roosts and placing buildings to reach your <style="vptext">VP</style>goal.
title.introduction=Introduction
title.flowofplay=Flow of Play
rule.eachturn=Each turn is split into three phases: Birdsong, Daylight, and Evening. Once you play through these phases in order, your turn ends, and the next player in the turn order takes their turn 
title.howtowin=How To Win
rule.howtowin=You can win in one of two ways: score 30 victory points or play and complete a dominance card. See the <link="dominance"><color=#462C1B><u>Dominance Cards section</u></color></link>.
title.factions=Factions
title.marq=Marquise de Cat
title.eyrie=Eyrie Dynasties
title.alli=Woodland Alliance
title.vaga=Vagabond
rule.marq=The invading Marquise de Cat wishes to exploit the Woodland, using its vast resources to fuel her economic and military machine. She scores by constructing buildings in the Woodland.
rule.eyrie=The proud Eyrie Dynasties wish to reclaim the glory of their once-great aristocracy and retake the Woodland from the Marquise. They score each turn by building and protecting roosts in the Woodland.
rule.alli=The upstart Woodland Alliance wish to unite the creatures of the forest and rise up against their oppressors. They score by spreading sympathy for their cause across the Woodland.
rule.vaga=The wily Vagabond wishes to gain fame—or infamy—in the midst of this brewing conflict. He scores by completing quests for the creatures of the Woodland and by aiding and harming the other factions.
title.themap=The Map
rule.themap=Most action in Root unfolds on the map of the Woodland, consisting of 12 clearings connected by paths.
title.moving=Moving Around the Map
rule.movingaround=You can move from clearing to clearing. When you move, take any number of your warriors from one clearing and move them to a clearing connected by a path.\n\nTo move, you must rule the clearing you are moving from or moving to.\n\nYou rule a clearing if you have the most combined warriors and buildings there. On a tie, no one is ruler.
rule.forests=The spaces on the map enclosed by paths are forests, which only the Vagabond can move into.
title.clearings=Clearings 
rule.clearings=Each clearing on the map has one to three slots, which hold buildings that players will place. A clearing with no open slots cannot hold more buildings.\n\nEach clearing also has a suit: fox, rabbit, or mouse.\n\nA clearing’s suit represents the community living there.
rule.ruins=Slots filled with ruins cannot hold buildings until the Vagabond explores them. Without a Vagabond, these slots will be blocked for the entire game.
title.cards=The Cards
rule.cards=Throughout play, you will draw cards from Root’s shared deck into your hand, and many actions will require you to spend cards from your hand. Spending a card represents calling upon animals to lend you their labor, to do you a favor, or to broker a deal.\n\nJust like clearings, each card has a suit. Besides the <sprite name="mouseicon">, <sprite name="foxicon">, and <sprite name="rabbiticon"> suits, cards have a fourth suit: <sprite name="birdicon">. <sprite name="birdicon"> are "wild" and can be used as if it was a mouse, fox, or rabbit card. However, if you must spend a <sprite name="birdicon"> card, you can’t substitute a card of another suit.
title.crafting=Crafting Cards
rule.crafting=Most cards have a second use—you can craft the card to gain its effect, shown at the bottom.\nTo craft a card, you must activate crafting pieces in the clearings shown in the card’s crafting requirement.\nYou can activate each crafting piece only once per turn. Each faction has a different crafting piece, as follows:\n\n<margin=3em>∙Marquise crafts with workshops.\n∙Eyrie crafts with roosts\n∙Alliance crafts with sympathy\n∙Vagabond crafts with hammers</margin=3em>\n\nImmediate Effects (yellow text box)\nIf the card gives you an immediate effect, it is resolved and then discarded.\nWhenever you craft an item that was available in the supply, you score the victory points listed on the card!\nIf the supply does not have the matching item to take, you cannot craft the card.\n\nPersistent Effects (blue textbox)\nCards with persistent effects are set aside for later use. You may not craft a card with a persistent effect if you already have one of the same name.\n\nAmbushes (red textbox) \nAmbush cards can only be played in a battle. Before the roll in battle, the defender may play an ambush card whose suit matches the clearing of battle to deal two hits immediately.\n\nHowever, if the defender plays an ambush card, the attacker can foil the ambush, canceling its effect, by also playing a matching ambush card.\n\nAmbush hits are not limited by your number of warriors in the clearing of battle. If an ambush card removes all of the attacker’s warriors, the battle immediately ends.
title.battling=Battling
rules.battling=You can battle other players to remove their pieces from the map. <br><br>When you battle, choose any clearing where you have any warriors. You are the attacker, and you choose another faction with any pieces there as the defender.<br><br>To determine hits, two dice are rolled with sides 0-3. The attacker deals max hits equal to the higher die, and the defender deals max hits equal to the lower die. However, each player can deal no more hits than their number of warriors in the clearing of battle. The player taking hits chooses which pieces to remove, but must remove all their own warriors in the clearing of battle before removing any of their own buildings or tokens there.<br><br><style=RSH>Victory Points</style><br><br>Whenever you remove an enemy building or token—even outside battle—you score a victory point!<br><br><style=RSH>Extra Hits</style><br><br>Some effects allow you to deal extra hits. Extra hits represent superior positioning, tactics, or leadership. They are not limited by the number of warriors in the clearing of battle, so a single warrior could deal multiple hits.<br><br>The attacker deals an extra hit if the defender has no warriors in the clearing of battle, leaving themselves defenseless.
rules.marq=The Marquise de Cat occupies the Woodland and wants to turn it into an industrial and military powerhouse. Each time the Marquise builds one of her buildings—a workshop, sawmill, or recruiter—she scores victory points. The more of the same building she has on the map, the more points she scores. However, to fuel ongoing construction, the Marquise must maintain and protect a strong, interconnected economy of wood.
title.setup=Set Up
rules.marqsetup=<style=RSH>Setup</style><br><br>∙Draw 3 cards.<br>∙Place your keep token in the corner clearing of your choice.<br>∙You gain 1 warrior in each clearing except the corner clearing diagonally opposite from your keep. <br>∙Place 1 sawmill, workshop, and recruiter among the clearing with the keep token and any adjacent ones.
title.thekeep=The Keep
rules.thekeep=The keep of Marquise de Cat grants two special abilities while it is on the map. First, no one but the Marquise can place pieces in the clearing with the keep token. Also, whenever Marquise warriors would be removed, the Marquise may call on her Field Hospitals, spending a card matching the warrior's clearing to place them back in the clearing with the keep.
rules.marqturn=<style=RSH>Birdsong </style><br><br>Each sawmill generates a wood token.<br><br><style=RSH>Daylight</style><br><br>First, you can craft any cards in your hand using workshops.<br><br>Then, you can take up to three of the following actions:<br><br><style=RB>Battle:</style> Initiate a battle.<br><style=RB>March:</style> Take two moves.<br><style=RB>Recruit:</style> Place one warrior at each recruiter. You may take this action only once per turn.<br><style=RB>Build:</style> Place one building in a clearing you rule with an open slot by spending wood tokens equal to its cost. You may spend any wood on the map connected to this clearing by any number of clearings you rule. When you place the building, score the victory points revealed on your faction board.<br><style=RB>Overwork:</style> Spend a card to place one wood token at one sawmill in a clearing whose suit matches the card spent.
rules.hawks=Hawks for Hire: You may take any number of extra actions by spending one bird card per extra action.

rules.marqeve=<style=RSH>Evening</style><br><br>Draw one card plus one card per uncovered draw bonus. Then, if you have more than five cards in your hand, discard down to five.
rules.eyrie=The Eyrie Dynasties wish to restore their once-dignified kind to their former glory in the Woodland by resettling the forest clearings. During their Evening, the Eyrie score victory points from their number of roosts on the map. The greater their presence, the greater their gains. However, the Eyrie are bound by their Decree, an ever-increasing set of mandated actions promised by their leader. Each turn, they must take all of the actions on their Decree, or else fall into turmoil.
rules.eyriesetup=<style=RSH>Setup</style><br><br>∙Draw 3 cards<br>∙You get 6 warriors and 1 roost in the corner clearing diagonally opposite from the clearing with the keep. If the Marquise is not playing, place these pieces in the corner clearing of your choice.<br>∙Choose a leader.</margin=3em>
rule.emergencyorders=Emergency Orders: If you have no cards at the start of Birdsong, draw one.
rule.newroost=A New Roost: If you have no roosts, place one roost and three warriors in the clearing with the fewest warriors.
rule.eyrieturn=<style=RSH>Abilities</style><br><br>The Eyrie are the Lords of the Forest. They rule a clearing even when tied for presence. However, their Disdain for Trade means they only score 1 victory point when crafting items. <br><br><style=RSH>Birdsong</style><br><br>You must add one or two cards onto any columns in the Decree. Only one card added may be a bird card.<style=RSH><br><br>Daylight</style><br><br>First, you may craft any number of cards, using roosts.<br>Then, you must resolve the Decree, starting with the leftmost column and moving right. <br>For each card in a column, you must take the action listed by the column in a clearing matching the card.<br><br>Here are the actions in the four columns of the Decree:<br><br><style=RB>Recruit</style>: Place a warrior in a matching clearing with a roost.<br><style=RB>Move</style>: Move at least one warrior from a matching clearing.<br><style=RB>Battle</style>: Initiate a battle in a matching clearing.<br><style=RB>Build</style>: Place a roost in a matching clearing you rule with an open slot and no roost.<br><br><style=RSH>Evening</style><br><br>First, score the victory points shown on the rightmost empty space of your roosts track.<br>Then, draw one card plus one per uncovered draw bonus. If you have more than five cards in your hand, discard down to five.<br><br><style=RSH>Turmoil</style><br><br>If you cannot take an action for any reason, you fall into turmoil. The following steps occur:<br><margin=3em>∙First, your regime is humiliated. Lose one victory point per bird card in the Decree.<br>∙Then, your court is purged. Discard all of the cards in the Decree<br>∙Next, your leader is deposed, you must choose a new leader to take their place. <br>∙Finally, you rest. End Daylight and go to Evening.</margin=3em>
rule.turmoil=There are many ways to fall into turmoil! For example, you might not have any warriors in your supply to recruit, or maybe all the clearings you rule already have a roost, meaning you can’t build any more.
rules.alliance=The Woodland Alliance works to gain the sympathy of the various oppressed creatures of the Woodland. Each time the Alliance places a sympathy token, they may score victory points. The more sympathy on the map, the more victory points they score. Gaining the sympathy of the people requires supporters. These supporters can also be put toward violent revolt. A revolt establishes a new base, allowing the Alliance to train officers that increase their military flexibility.
rules.allisetup=<style=RSH>Setup</style><br><br>∙Draw 3 cards<br>∙Gain 3 supporters in random suits.
rules.baseremoval=Whenever a base is removed, you lose half your officers (rounded up) and discard all supporters matching the suit of that base—even your bird supporters!
rules.spreadsympathy=<style=RB>Spread Sympathy:</style> Place a sympathy token in an unsympathetic clearing, adjacent to a sympathetic clearing if possible. You must spend supporters as shown by the cost on your Sympathy track. If the target clearing has three or more warriors of another player, you must spend another matching supporter to place sympathy there.
rules.nosympathy=If there are no sympathy tokens on the board, you can place your first sympathy in any clearing.
rules.alliturn2=<style=RSH>Daylight</style><br><br>You may take the following actions using cards in your hand. <br><br><style=RB>Craft:</style> Craft a card, using sympathy tokens.<br><style=RB>Mobilize:</style> Add a card to the Supporters stack.<br><style=RB>Train:</style> Spend a card whose suit matches a built base to place a warrior in the Officers box. This warrior is now an officer.<br>Your officers determine the number of military operations you can take during Evening. Without officers, you can’t move or battle with your warriors! Training officers will also let you recruit new warriors and place sympathy tokens without spending supporters.<br><br><style=RSH>Evening</style><br><br>You may take these military operations, up to your number of officers.<br><br><style=RB>Move:</style> Take one move.<br><style=RB>Battle:</style> Initiate a battle.<br><style=RB>Recruit:</style> Place a warrior in a clearing with a base.<br><style=RB>Organize:</style> Remove one of your warriors from an unsympathetic clearing to place a sympathy token there. Score the revealed victory points.<br>After you finish military operations, draw one card plus one per uncovered draw bonus. Then, if you have more than five cards in your hand, discard down to five.
rules.vaga=The Vagabond plays all sides of the conflict, making friends and enemies as suit his ends, while going on quests to increase his renown throughout the wood. As the Vagabond improves his relationships with other factions, or removes pieces of factions hostile toward him, he scores victory points.<br><br><style=RSH>Set Up</style><br><br>∙Draw 3 cards.<br>∙Choose a character.<br>∙Choose a forest for your pawn.<br>∙Draw 3 quests.
rules.slip=Slip is the only way you can enter a forest!
rules.vagaturn2=<style=RSH>Daylight</style><br><br>You can take various actions by exhausting items.<br><br><style=""RB"">Move:</style> Exhaust a <sprite name="boot"> to take a move.<br><style=""RB"">Battle:</style> Exhaust a <sprite name="sword">  to initiate a battle.<br><style=""RB"">Strike:</style> Exhaust a <sprite name="crossbow"> to remove a warrior in your clearing. If a player has no warriors there, you can instead remove a building or token of that player.<br><style=""RB"">Explore:</style> Exhaust a <sprite name="torch">  to take one item from a ruin in your clearing and score one victory point. <br><style=""RB"">Aid:</style> Exhaust any one item, and give a card from your hand matching your clearing to any player in your clearing. Then, take one item, if any, from their Crafted Items box.<br><style=""RB"">Quest:</style> Claim a quest whose suit matches your clearing by exhausting the two items listed on the quest. Then, you may draw two cards from the deck, or you may score one victory point per quest of this suit that you have completed, including this one. Finally, draw a new quest card. <br><style=""RB"">Craft:</style> Exhaust <sprite name="hammer"> equal in number to the suits shown on a card’s crafting cost. All of your <sprite name="hammer"> match the suit of your clearing.<br><style=""RB"">Repair:</style> Exhaust a <sprite name="hammer"> to repair a damaged item.<br><style=""RB"">Special Action:</style> Exhaust a <sprite name="torch">  to take your characters special action.<br><br><style=RSH>Evening</style><br><br>If you are in a forest, repair all of your damaged items.<br><br>Then, draw one card, plus one card per <sprite name="coinstack"> in your <sprite name="coinstack">  track. If you have more than five cards in your hand, discard down to five.<br><br>Finally, if you have more items in your Satchel than your item limit—six plus two per <sprite name="bag"> in your <sprite name="bag"> track—you must remove items from your Satchel down to your item limit.
rules.vagabonusdraw=Unlike other factions, the Vagabond does not uncover draw bonuses, but instead gets draw bonuses as from <sprite name="coinstack">. This item only adds a bonus draw if it is undamaged and exhausted. 

rules.vagarelationships=<style=RSH>Relationships</style><br><br>Your Relationships chart represents how friendly or hostile other factions are toward you.<br>You can improve a relationship with a faction by giving them cards with the Aid action. During the same turn, you must take the Aid action the number of times shown between their current relationship space and the next one. When you improve a relationship, you score the victory points listed on the new space.<br><br>If you ever remove a warrior, it's owner becomes Hostile. From now on, you score a victory point each time you remove one of their pieces in battle during your turn, along with any points you score for removing buildings and tokens. However, you must exhaust another <sprite name="boot"> whenever you move into a clearing with any Hostile warriors.<br><br>If a faction’s relationship is improved three times, you are now trusted by the warriors of that faction. This faction is now Allied. <br><br><style=RB>Aiding Ally</style><br>Each time you Aid an Allied faction, score two victory points. <br><br><style=RB>Moving with Ally</style><br>Whenever you move during Daylight, you may move warriors from an Allied faction with you to another clearing. Allied warriors follow the normal movement rules of their faction and do not gain the benefit of your Nimble special ability.<br><br><style=RB>Attacking with Ally</style><br>Whenever you initiate a battle, you may treat Allied warriors of one faction in the clearing of battle as your own. The maximum hits you can roll equals the number of that Ally’s warriors there plus your total undamaged <sprite name="sword">. You cannot use another player's warriors when attacking that player. <br><br><style=RB>Taking Hits with Ally</style><br>In a battle where you treat Allied warriors as your own, you can take hits by removing Allied warriors. However, if you take more hits by removing Allied warriors than by damaging items during the same battle, that Allied faction becomes hostile.
title.dominance=Dominance Cards
rules.dominance=The deck has four dominance cards, one in each suit. Like ambush cards, these cards cannot be crafted, but they can be spent for their suit.<br><br>When you discard or spend a dominance card for its suit, it is moved to the supply on the top right of the screen. Any player, during their Daylight phase, may gain a dominance card from the supply by spending a card of matching suit.<br><br><style=RSH>Changing Your Victory Condition</style><br><br>During your Daylight, if you have at least 10 victory points, you may play a dominance card into your play area to activate it. For the rest of the game, you have no score and can only win by meeting the victory condition listed on your activated dominance card.<br><br><style=RSH>Forming a Coalition as the Vagabond </style><br><br>The Vagabond cannot rule clearings, but he can play a dominance card to form a coalition with the player other than himself with the lowest score. If there’s a tie for lowest score, the Vagabond chooses which player to form a coalition with.<br><br>When forming a coalition, the Vagabond no longer has his own score and cannot score points. Instead, the Vagabond will share the victory if that player wins. A Vagabond can even form a coalition with a hostile faction! This changes their relationship to indifferent.
rules.craftingcards.reward=Reward
rules.craftingcards.requirement=Crafting Requirement
rules.craftingcards.suit=Suit
rules.clearingdiagram.ruler=Ruler Indicator
rules.clearingdiagram.suit=Clearing Suit
rules.clearingdiagram.building=Building Slots
rules.marqsupply=<style=RSH>Supply</style><br><br>∙Warriors x25<br>∙Sawmills x6<br>∙Workshops x6<br>∙Recruiters x6<br>∙Wood Tokens x8<br>∙Keep x1

rules.eyriesupply=<style=RSH>Supply</style><br><br>∙Warriors x20<br>∙Roosts x7
rules.allisupply=<style=RSH>Supply</style><br><br><margin=3em>∙Warriors / Officers x10 (shared pool)<br>∙Bases x3 (one in each suit)<br>∙Sympathy Tokens x10</margin=3em><br><br>
rules.alliturn1=<style=RSH>Abilities</style><br><br>The Alliance are experts in Guerrilla War. As defender in battle, they deal hits equal to the higher roll, and the attacker will deal hits equal to the lower roll.<br><br><style=RSH>Supporters, Sympathy, and Outrage</style><br><br>To act as the Alliance, you often spend supporters—cards in your Supporter area. Supporters are separate from your hand of cards, and you can only spend supporters for their suit. You can't have more than five supporters without a base.<br><br>Supporters are often spent to place sympathy tokens. Placing sympathy is the main way you score victory points, and sympathy can gain you more supporters through Outrage.<br>Whenever another player removes a sympathy token or moves any warriors into a clearing with a sympathy token, they must add a card from their hand matching that clearing to your Supporters stack. If they don’t have a matching card, they show you their hand, and then you draw a card from the deck and add it to your Supporters stack.<br><br><style=RSH>Birdsong</style><br><br>You may revolt any number of times, and then spread sympathy any number of times.<br><br><style=RB>Revolt</style>: Spend two Supporters matching a sympathetic clearing. Remove all enemy pieces there and place the matching base. Then, place warriors there equal to the number of sympathetic clearings matching the suit of the revolt clearing, including the revolt clearing itself. Lastly, gain an officer. 
rules.vagaturn1=</margin=3em><br><br><style=RSH>Abilities<br></style><br><br>Being a Lone Wanderer, the Vagabond cannot rule a clearing or stop another player from ruling one, but he is Nimble, so he can move regardless of who rules his clearing.<br>The Vagabond only has one piece: the Vagabond pawn. This pawn can move and battle just like a warrior, but it is not a warrior.<br><br><style=RSH>Items</style><br><br>To move and act effectively as the Vagabond, you must manage your items, expanding your selection by exploring the Woodland’s ruins and providing aid to other factions.<br>You can exhaust an undamaged item to perform an action. That item will not be available until it is refreshed during birdsong.<br><br>While undamaged, <sprite name="bag">, <sprite name="coinstack">, and <sprite name="teapot"> are stored on their own tracks, while all other items are stored in your Satchel. You can only carry so many items in your Satchel, and you will have to discard down to your item capacity during Evening. <br><br>If you exhaust a <sprite name="bag">, <sprite name="coinstack">, or <sprite name="teapot"> it is moved to your Satchel.<br><br><style=RSH>Birdsong</style><br><br>Refresh three items plus two additional items per undamaged <sprite name="teapot"> in your <sprite name="teapot">track.<br>Then, you may slip once, moving into an adjacent clearing or forest without exhausting any <sprite name="boot"> item.
rules.craftintro=Most cards have a second use—you can craft the card to gain its effect, shown at the bottom.<br>To craft a card, you must activate crafting pieces in the clearings shown in the card’s crafting requirement.\nYou can activate each crafting piece only once per turn. Each faction has a different crafting piece, as follows:<br><br><margin=3em>∙Marquise crafts with workshops.<br>∙Eyrie crafts with roosts<br>∙Alliance crafts with sympathy<br>∙Vagabond crafts with hammers</margin=3em>
rules.cardimmediate=Immediate Effects (yellow text box)<br>If the card gives you an immediate effect, it is resolved and then discarded.\nWhenever you craft an item that was available in the supply, you score the victory points listed on the card!<br>If the supply does not have the matching item to take, you cannot craft the card.
rules.cardpersist=Persistent Effects (blue textbox)<br>Cards with persistent effects are set aside for later use. You may not craft a card with a persistent effect if you already have one of the same name.
rules.cardambush=Ambushes (red textbox) <br>Ambush cards can only be played in a battle. Before the roll in battle, the defender may play an ambush card whose suit matches the clearing of battle to deal two hits immediately.<br>However, if the defender plays an ambush card, the attacker can foil the ambush, canceling its effect, by also playing a matching ambush card.<br>Ambush hits are not limited by your number of warriors in the clearing of battle. If an ambush card removes all of the attacker’s warriors, the battle immediately ends.
tooltip.opponent.cat=<size=125%><b>Marquise de Cat Opponent</b></size>
tooltip.opponent.eyrie=<size=125%><b>Eyrie Dynasties Opponent</b></size>
tooltip.opponent.alliance=<size=125%><b>Woodland Alliance Opponent</b></size>
tooltip.opponent.vagabond=<size=125%><b>Vagabond Opponent</b></size>
tooltip.ui.shopinventory=<size=125%><b>Supply</b></size>
tooltip.ui.victorypoints=<size=125%><b>Victory Points</b></size>\nThe first player to <style="vpnumddteen">30</style> wins.
tooltip.ui.suitdominanceactive=<size=125%><b>Dominance Active</b></size>\nThis player will win if they control 3 clearings of the matching suit at the start of their turn.
tooltip.ui.birddominanceactive=<size=125%><b>Dominance Active</b></size>\nThis player will win if they control 2 clearings in opposite corners of the board at the start of their turn.
tooltip.ui.coalitionactive=<size=125%><b>Coalition: {0}</b></size>\nThe Vagabond has formed a coalition and will win if the indicated player wins.
tooltip.ui.advanceday=<size=125%><b>Continue</b></size>
tooltip.ui.cat.warriorcount=<size=125%><b>Warriors in Reserve</b></size>\nIf a player has no more warriors in reserve, they may not recruit warriors.
tooltip.ui.cat.woodonboard=<size=125%><b>Wood on Board</b></size>\nHarvested wood available for creating buildings. Each Sawmill generates 1 wood in birdsong. When building, only wood connected via clearings you rule may be used.
tooltip.ability.cat.battle=<size=125%><b>Battle</b></size>\nAttempt to remove enemy pieces in a clearing where you have any number of warriors.
tooltip.ability.cat.march=<size=125%><b>March</b></size>\nMove warriors between clearings, twice per ability usage.
tooltip.ability.cat.recruit=<size=125%><b>Recruit</b></size>\nOnce per turn, place one warrior at each recruiter.
tooltip.ability.cat.build=<size=125%><b>Build</b></size>\nSpend wood to place a building in a clearing you rule with an open building slot.
tooltip.ability.cat.overwork=<size=125%><b>Overwork</b></size>\nSpend a card to place a wood at a clearing with a sawmill matching the card.
tooltip.ability.cat.birdaction=<size=125%><b>Hawks for Hire</b></size>\nSpend 1 bird card for 1 additional action.
tooltip.ui.alliance.warriorcount=<size=125%><b>Reserve (Warriors + Officers)</b></size>\nIf a player has no more pieces in reserve, they may not recruit warriors or gain officers.
tooltip.ui.alliance.officercount=<size=125%><b>Officers</b></size>\nThe Alliance uses officers to command military operations: Move, Recruit, Battle, and Organize.
tooltip.ability.alliance.revolt=<size=125%><b>Revolt</b></size>\nSpend 2 supporters matching a sympathetic clearing to remove enemy pieces there, place a matching base and warriors, and gain an officer.
tooltip.ability.alliance.spreadsympathy=<size=125%><b>Spread Sympathy</b></size>\nSpend supporters to place a sympathy token.
tooltip.ability.alliance.mobilize=<size=125%><b>Mobilize</b></size>\nAdd a card from hand to your Supporters stack.
tooltip.ability.alliance.organize=<size=125%><b>Organize</b></size>\nRemove a warrior in a clearing without sympathy to spread sympathy there.
tooltip.ability.alliance.battle=<size=125%><b>Battle</b></size>\nAttempt to remove enemy pieces in a clearing where you have any number of warriors.
tooltip.ability.alliance.move=<size=125%><b>Move</b></size>\nMove warriors between clearings.
tooltip.ability.alliance.train=<size=125%><b>Train</b></size>\nSpend a card from hand matching a built base to gain an Officer.
tooltip.ability.alliance.recruit=<size=125%><b>Recruit</b></size>\nPlace a warrior at a base.
tooltip.ui.eyrie.warriorcount=<size=125%><b>Warriors in Reserve</b></size>\nIf a player has no more warriors in reserve, they may not recruit warriors.
tooltip.ability.eyrie.recruitdecree=<size=125%><b>Recruit Decree</b></size>\nPlace a warrior at a roost in a matching clearing.
tooltip.ability.eyrie.movedecree=<size=125%><b>Move Decree</b></size>\nMove warriors from a matching clearing.
tooltip.ability.eyrie.battledecree=<size=125%><b>Battle Decree</b></size>\nAttempt to remove enemy pieces in a matching clearing\nwhere you have any number of warriors.
tooltip.ability.eyrie.builddecree=<size=125%><b>Build Decree</b></size>\nPlace a roost in a matching clearing you rule without a roost.
tooltip.ui.vagabond.backpack=<size=125%><b>Satchel</b></size>\nStores your items.\nEach <sprite name="bag"> increases satchel capacity by 2.\nUnexhausted <sprite name="teapot">, <sprite name="coinstack">, and <sprite name="bag"> don't take up satchel space.
tooltip.ui.vagabond.quest=<size=125%><b>Available Quests</b></size>\nComplete quests to score points or draw cards.
tooltip.ability.vagabond.move=<size=125%><b>Move</b></size>\nMove to an adjacent clearing.
tooltip.ability.vagabond.attack=<size=125%><b>Battle</b></size>\nAttempt to remove enemy pieces in your clearing using swords.
tooltip.ability.vagabond.explore=<size=125%><b>Explore</b></size>\nTake an item from a ruin and score one VP.
tooltip.ability.vagabond.aid=<size=125%><b>Aid</b></size>\nExhaust any item and give a card matching your clearing to another player in that clearing. Take an item from that player if possible.
tooltip.ability.vagabond.quest=<size=125%><b>Quest</b></size>\nExhaust items on a quest matching your clearing to score VP or draw cards.
tooltip.ability.vagabond.strike=<size=125%><b>Strike</b></size>\nRemove a piece in your clearing, warriors first.
tooltip.ability.vagabond.repair=<size=125%><b>Repair</b></size>\nRepair one damaged item.
tooltip.ability.vagabond.craft=<size=125%><b>Craft</b></size>\nCraft a card from your hand. All of your <sprite name="hammer"> match your current clearing.
tooltip.ability.vagabond.steal=<size=125%><b>Steal</b></size>\nExhaust <sprite name="torch"> to take a random card from a player in your clearing.
tooltip.ability.vagabond.hideout=<size=125%><b>Hideout</b></size>\nExhaust <sprite name="torch"> to repair three items. Then, immediately end Daylight.
tooltip.ability.vagabond.daylabor=<size=125%><b>Day Labor</b></size>\nExhaust <sprite name="torch"> to take a card from the discard pile matching your clearing.
tooltip.ability.vagabond.daylabor.disabled=<size=125%><b>Day Labor</b></size>\nExhaust <sprite name="torch"> to take a card from the discard pile matching your clearing.<b><b>Currently unavailable because your <sprite name="torch"> is exhausted, there are no cards in the discard pile matching the suit of your clearing, or because you are in a forest.
tooltip.playmat.base=<size=125%><b>Base</b></size>\nA Base allows the Woodland Alliance to train officers, recruit warriors, and draw additional cards. Whenever a base is removed, the Alliance must discard all supporters of matching suit (including birds), and remove half of their officers, rounded up. 
tooltip.playmat.recruiter=<size=125%><b>Recruiter</b></size>\nRecruits warriors in this space when the Marquise uses the recruit action.
tooltip.playmat.roost=<size=125%><b>Roost</b></size>\nThe Eyrie uses roosts to recruit warriors, craft cards, draw additional cards, and score points
tooltip.playmat.ruin=<size=125%><b>Ruin</b></size>\nThe Vagabond may Explore a ruins to find an item. Doing so opens a slot for buildings.
tooltip.playmat.sawmill=<size=125%><b>Sawmill</b></size>\nProduces wood each turn to help the Marquise build more buildings.
tooltip.playmat.workshop=<size=125%><b>Workshop</b></size>\nContributes the suit of the clearing it's in towards paying crafting costs. Workshops can be combined to pay for cards but can only be used once each turn. 
tooltip.playmat.keep=<size=125%><b>Keep</b></size>\nThe Marquise rules the clearing with the keep. Opponents may not build or add sympathy to this space. 
tooltip.playmat.woodstack=<size=125%><b>Wood Tokens</b></size> Used to pay for buildings in connected clearings. Can't produce more wood if you already have 8 on the map. 
tooltip.playmat.catstack=<size=125%><b>Marquise Warriors</b></size>
tooltip.playmat.birdstack=<size=125%><b>Eyrie Warriors</b></size>
tooltip.playmat.alliancestack=<size=125%><b>Alliance Warriors</b></size>
tooltip.playmat.vagabond=<size=125%><b>Vagabond</b></size>
tooltip.playmat.sympathystack=<size=125%><b>Sympathy Token</b></size>\nThe Alliance uses sympathy to craft cards and start revolts. Moving into a sympathetic clearing or removing sympathy causes Outrage.
tooltip.playmat.cancelaction=<size=125%><b>Cancel</b></size>
tooltip.ability.alliance.craft=<size=125%><b>Craft</b></size>\nCraft a card from your hand. The Alliance crafts using sympathy.
tooltip.ability.eyrie.craft=<size=125%><b>Craft</b></size>\nPlay a card from your hand to craft it. The Eyrie crafts using roosts.
tooltip.ability.cat.craft=<size=125%><b>Craft</b></size>\nPlay a card from your hand to craft it. The Marquise crafts using workshops.
tooltip.item.sack=<size=125%><b>Bag</b></size>\nThe Vagabond uses <sprite name="bag"> to increase the capacity of their satchel.
tooltip.item.boot=<size=125%><b>Boot</b></size>\nThe Vagabond uses <sprite name="boot"> to move.
tooltip.item.crossbow=<size=125%><b>Crossbow</b></size>\nThe Vagabond uses <sprite name="crossbow"> to strike.
tooltip.item.hammer=<size=125%><b>Hammer</b></size>\nThe Vagabond uses <sprite name="hammer"> to craft and repair.
tooltip.item.sword=<size=125%><b>Sword</b></size>\nThe Vagabond uses <sprite name="sword"> to battle.
tooltip.item.teapot=<size=125%><b>Tea Pot</b></size>\nThe Vagabond uses <sprite name="teapot"> to refresh more items during birdsong.
tooltip.item.torch=<size=125%><b>Torch</b></size>\nThe Vagabond uses <sprite name="torch"> to explore.
tooltip.item.goldstack=<size=125%><b>Coin Stack</b></size>\nThe Vagabond uses <sprite name="coinstack"> to draw additional cards during evening.
tooltip.item.invalid=Invalid Item
tooltip.ui.eyrie.drawrate=<size=125%><b>Draw Rate</b></size>\nDraw this many cards in Evening. Draw more cards by building Roosts.
tooltip.ui.marquise.drawrate=<size=125%><b>Draw Rate</b></size>\nDraw this many cards in Evening. Draw more cards by building Recruiters.
tooltip.ui.alliance.drawrate=<size=125%><b>Draw Rate</b></size>\nDraw this many cards in Evening. Draw more cards by building Bases.
tooltip.ui.vagabond.drawrate=<size=125%><b>Draw Rate</b></size>\nDraw this many cards in Evening.\nEach <sprite name="coinstack> draws 1 additional card.
tooltip.ui.eyrie.crafteditems=<size=125%><b>Crafted Items</b></size>\nThe Vagabond can trade cards to take these items. The Eyrie crafts items using Roosts.
tooltip.ui.marquise.crafteditems=<size=125%><b>Crafted Items</b></size>\nThe Vagabond can trade cards to take these items. The Marquise crafts items using Workshops.
tooltip.ui.alliance.crafteditems=<size=125%><b>Crafted Items</b></size>\nThe Vagabond can trade cards to take these items. The Alliance crafts items using Sympathy.
tooltip.ui.eyrie.cardsinhand=<size=125%><b>Cards in Hand</b></size>\nThe Eyrie draws additional cards by building Roosts.
tooltip.ui.marquise.cardsinhand=<size=125%><b>Cards in Hand</b></size>\nThe Marquise draws additional cards by building Recruiters.
tooltip.ui.alliance.cardsinhand=<size=125%><b>Cards in Hand</b></size>\nThe Alliance draws additional cards by building Bases. 
toolitp.ui.vagabond.cardsinhand=<size=125%><b>Cards in Hand</b></size>\nThe Vagabond draws additional cards by acquiring Coin Stacks.
tooltip.ui.alliance.bases=
tooltip.ui.alliance.supportersinfo=<size=125%><b>Supporters</b></size>\nThe Alliance uses supporters to spread sympathy and revolt. The alliance can only hold 5 supporters unless they have built a base. 
tooltip.ui.alliance.officersinfo=<size=125%><b>Officers</b></size>\nThe Alliance uses officers to command military operations: Move, Recruit, Battle, and Organize.
tooltip.ui.alliance.unplacedbase=<size=125%><b>Unplaced Bases</b></size>\nRevolt to place a base in a sympathetic clearing matching its suit.  Placedd bases allow the Woodland Alliance to train officers, recruit warriors, and draw additional cards. 
tooltip.prompts.vagabonditems.remainingselections=<size=125%><b>Remaining Selections</b></size>\nYou may continue when all selections are made
tooltip.prompts.vagabonditems.relationship=
<size=125%><b>Warning!</b></size>\nUnless you take as many hits as your ally, they will become Hostile to you.
tooltip.ui.alliance.craftedcards=<size=125%><b>Crafted Cards</b></size>\nThe Alliance crafts cards using Sympathy.
tooltip.ui.alliance.sympathysupportercost=<size=125%><b>Supporter Cost</b></size>\nThe next placed Sympathy will cost this many supporters.
tooltip.ui.eyrie.craftedcards=<size=125%><b>Crafted Cards</b></size>\nThe Eyrie crafts cards using Roosts.
tooltip.ui.eyrieleaderformat=<size=125%><b>{0}:</b> </size>{1}
tooltip.ui.vagabond.craftedcards=<size=125%><b>Crafted Cards</b></size>\nThe Vagabond crafts cards using Hammers.
tooltip.ui.marquise.sawmillcost=<size=125%><b>Sawmill Cost</b></size>\nThe next built sawmill will cost this much wood.
tooltip.ui.marquise.workshopcost=<size=125%><b>Workshop Cost</b></size>\nThe next built workshop will cost this much wood.
tooltip.ui.marquise.recruitercost=<size=125%><b>Recruiter Cost</b></size>\nThe next built recruiter will cost this much wood.
tooltip.ui.marquise.craftedcards=<size=125%><b>Crafted Cards</b></size>\nThe Marquise crafts cards using Workshops.
tooltip.ui.vagabond.refreshrate=<size=125%><b>Refresh Rate</b></size>\nThe Vagabond refreshes this many items each turn.\nEach <sprite name="teapot"> refreshes 2 additional items.
tooltip.ui.vagabond.attackpower=<size=125%><b>Attack Power</b></size>\nThe Vagabond deals at most this much damage in battles.\nEach <sprite name="sword"> provides 1 additional attack power.
tooltip.ui.vagabondrelationship.hostile=<size=125%><b>Hostile</b></size>\nThe Vagabond must exhaust 1 additional <sprite name="boot"> to enter hostile clearings, and scores an extra <sprite name="1VP"> per hostile piece removed in battle.
tooltip.ui.vagabondrelationship.indifferent=<size=125%><b>Indifferent</b></size>\nThe Vagabond may Aid a player to improve this relationship and score <sprite name="1VP">. Progress towards this goal is represented by filled in pips to the right of the heart. 
tooltip.ui.vagabondrelationship.one=<size=125%><b>Relationship</b></size>\nThe Vagabond may Aid a player twice in one turn to improve this relationship and score <sprite name="2VP">. Progress towards this goal is represented by filled in pips to the right of the heart. 
tooltip.ui.vagabondrelationship.two=<size=125%><b>Relationship</b></size>\nThe Vagabond may Aid a player three times in one turn to improve this relationship and score <sprite name="2VP">. Progress towards this goal is represented by filled in pips to the right of the heart. 
tooltip.ui.vagabondrelationship.allied=<size=125%><b>Allied</b></size>\nThe Vagabond may move and battle with allied warriors. Aiding an ally scores <sprite name="2VP">.
tooltip.ui.vagabond.vagabond_ranger=<size=125%><b>Ranger</b></size>\n<b>Hideout</b> — Exhaust <sprite name="torch"> to repair three items. Then, immediately end Daylight.
tooltip.ui.vagabond.vagabond_thief=<size=125%><b>Thief</b></size>\n<b>Steal</b> — Exhaust <sprite name="torch"> to take a random card from a player in your clearing.
tooltip.ui.vagabond.vagabond_tinker=<size=125%><b>Tinker</b></size>\n<b>Day Labor</b> — Exhaust <sprite name="torch"> to take a card from the discard pile matching your clearing.
tooltip.item.status.damaged=\n<b>Damaged</b> — This item has been damaged and cannot be used until it is repaired.
tooltip.item.status.exhausted=\n<b>Exhausted</b> — This item is exhausted and cannot be used to perform actions until refreshed during Birdsong.
tooltip.prompts.shop.availableitems=<size=125%><b>Craftable Items</b></size>\nThese items are obtained by crafting cards. The Vagabond may Aid to trade for crafted items.
tooltip.prompts.shop.availabledominance=<size=125%><b>Available Dominance Cards</b></size>\nYou may draw a Dominance card from the supply by discarding a card of the matching suit during Daylight.
tooltip.playmat.foundation=<size=125%><b>Building Slot</b></size>\nBuildings can only be built in clearings with an unused building slot. 
tooltip.ui.alliance.sympathysupporterbracket=<size=125%><b>Supporter Cost Tier</b></size>\n These Sympathy tokens will cost this many supporters to place.
tooltip.gameoptions.timer.fast=<size=125%><b>3 Minutes</b></size>\nFor players wishing to finish a game in a single session. Each player has three minutes to take their turn before their moves are resolved by an AI. After three inactive turns in a row they will be permanently replaced by an AI. 
tooltip.gameoptions.timer.slow=<size=125%><b>3 Days</b></size>\nFor players wishing to play a game over multiple sessions or without worrying about short time limits. Each player must make a move every three days or they will be replaced by an AI. 
tooltip.ui.vagabond.satcheldiscard=<size=125%>Your Satchel is overcrowded. At the end of turn you must discard {0} items.
tooltip.ui.buildmodal.woodcost=<size=125%><b>Wood Cost"</b></size>
tooltip.ui.buildmodal.extracard=Building this unlocks an additional card draw during Evening.
tooltip.ui.actions=<size=125%><b>Actions Remaining</b></size>
tooltip.ui.phase.birdsong=<size=125%><b>Birdsong</b></size>
tooltip.ui.phase.daylight=<size=125%><b>Daylight</b></size>
tooltip.ui.phase.evening=<size=125%><b>Evening</b></size>
tooltip.playmat.foxclearing=<size=125%><b>Fox Clearing</b></size>
tooltip.playmat.rabbitclearing=<size=125%><b>Rabbit Clearing</b></size>
tooltip.playmat.mouseclearing=<size=125%><b>Mouse Clearing</b></size>
tooltip.ui.phase.minimize=<size=125%><b>Minimize Window</b></size>
tooltip.ui.phase.expand=<size=125%><b>Expand Window</b></size>
tooltip.ui.phase.info=<size=125%><b>Faction Phase Order</b></size>
tooltip.ui.faction.info=<size=125%><b>Faction Details</b></size>
tooltip.ui.phase.movetodaylight=<size=125%><b>Continue to Daylight</b></size>
tooltip.ui.phase.movetoevening=<size=125%><b>Continue to Evening</b></size>
tooltip.ui.phase.skip=<size=125%><b>Skip</b></size>
tooltip.ui.phase.endturn=<size=125%><b>End Turn</b></size>
tooltip.ui.phase.cancel=<size=125%><b>Cancel</b></size>
tooltip.ui.defenseless=Defenseless
tooltip.ui.commander=Commander
tooltip.ui.brutaltactics=Brutal Tactics
tooltip.ui.sappers=Sappers
tooltip.ui.armorers=Armorers
tooltip.ui.totalhitdef=Total Hits (Defender)
tooltip.ui.totalhitatk=Total Hits (Attacker)
tooltip.ui.rolledhit=Rolled Hits
tooltip.ui.factionwarning=Faction combination is not recommended. Play at your own risk.
tooltip.ui.victorypoints.practice=<size=125%><b>Victory Points</b></size>\nIn this practice game, the first player to <style="vpnumdd">20</style> wins.
tooltip.ui.victorypoints.altwin.challenges=<size=125%><b>Victory Points</b></size>\nIn a typical game, the first player to <style="vpnumdd">30</style> wins. Review challenge rules icon on the right for instructions how to win this challenge.
tooltip.ui.hand.reveal.cat=<size=125%><b>Marquise de Cat Hand</b></size> View the Marquise de Cat hand revealed in the last Outrage. 
tooltip.ui.hand.reveal.eyrie=<size=125%><b>Eyrie Dynasties Hand</b></size> View the Eyrie Dynasties hand revealed in the last Outrage.
tooltip.ui.hand.reveal.vagabond=<size=125%><b>Vagabond Hand</b></size> View the Vagabond hand revealed in the last Outrage.
tooltip.ui.martiallaw=<size=125%><b>Martial Law</b></size> You must spend another matching supporter if the target clearing has at least 3 warriors of another player.
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatSetup.ChooseStarting=Choose a clearing for your keep.
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Sawmill=Choose where to build your sawmill.
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Workshop=Choose where to build your workshop.
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Recruiter=Choose where to build your recruiter.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesSetup.ChooseLeader=Choose a leader.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesSetup.ChooseStarting=Choose a clearing to place your first roost. 
tuber.canis.actions.VagabondActions.VagabondSetup.ChooseVagabond=Choose a character.
tuber.canis.actions.VagabondActions.VagabondSetup.ChooseStartingLocation=Choose a forest to start in. 
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatChoicePhase=Choose an action.
tuber.canis.actions.BattleActions.BattleGetDefender=Choose who to attack.
tuber.canis.actions.BattleActions.VagabondChooseAlliedAttacker=Choose an allied warrior to attack with.
tuber.canis.actions.BattleActions.ChooseInterruptCards=Use crafted cards?
tuber.canis.actions.BattleActions.ChooseAmbushCards=Choose ambush cards.
tuber.canis.actions.MovePieces.VagabondChooseAlly=Choose an ally to move with.
tuber.canis.actions.MovePiece.NumberToMove=Choose the number of warriors to move.
tuber.canis.actions.MovePieces.SelectSource=Select warriors to move.
tuber.canis.actions.MovePieces.SelectDestination=Select a clearing to move to.
tuber.canis.actions.BirdsongActivations=Choose a card with a birdsong activation to activate.
tuber.canis.actions.EyrieDynastiesActions.ChooseDecrees=Assign cards to your decree
tuber.canis.actions.DaylightActivations=Crafting Phase
tuber.canis.actions.DaylightActivations.NoActions=No cards to craft. Press continue button
tuber.canis.actions.DrawThenDiscard=Discard [count] cards.
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.RevoltAction=Revolt Phase
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.RevoltAction.NoActions=No clearing to revolt in. Press continue button
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.SympathyAction=Spread Sympathy Phase
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.SympathyAction.NoActions=No clearing to spread sympathy to. Press continue button
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceDaylightAction=Choose an action
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceEveningAction=Choose an action
tuber.canis.actions.tuber.canis.actions.WoodlandAllianceActions.Outrage=Choose a card to add to the Woodland Alliance supporters.
tuber.canis.actions.VagabondActions.VagabondBirdsongActionRefresh=Choose items to refresh.
tuber.canis.actions.VagabondActions.VagabondBirdsongActionSlip=Choose a location to slip to.
tuber.canis.actions.VagabondActions.AidActions.ChooseWhoToAid=Choose a player to aid.
tuber.canis.actions.VagabondActions.Draw2=Draw 2 cards.
tuber.canis.actions.VagabondActions.GainVP=Gain Victory Points
tuber.canis.actions.VagabondActions.ChooseQuestOption=Choose:
tuber.canis.actions.VagabondActions.VagabondDamageActionSelectionsWithAllies=Choose allied warriors to destroy or items to damage.
tuber.canis.actions.VagabondActions.VagabondDamageActionSelections=Choose items to damage.
tuber.canis.actions.VagabondActions.DaylightChoice=Perform actions using items.
tuber.canis.actions.VagabondActions.AidActions.ChooseItemToTake=Choose an item to take.
tuber.canis.actions.VagabondActions.DiscardItems=Your satchel is overcrowded. Choose items to discard.
tuber.canis.abilities.StandAndDeliverAbility=Choose a player to steal a card from.
tuber.canis.abilities.ActivateDominanceAbility=Choose a player to form a coalition with.
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatBirdsongAction.ChooseWhereToPutWood=Choose where to place this wood.
tuber.canis.actions.MarquiseDeCatActions.FieldHospitalSelection=Discard a matching card for Field Hospital<br>to return ([count]) warriors to your Keep.
tuber.canis.actions.CostActions.ExhaustSelectedItem=Choose an item to exhaust.
tuber.canis.actions.VagabondActions.AidActions.ChooseCardForAiding=Choose a card for aid.
tuber.canis.abilities.MarquiseDeCatAbilities.ChooseBuilding=Choose a building.
tuber.canis.abilities.MarquiseDeCatAbilities.OverworkAbility=Choose clearing to overwork.
tuber.canis.abilities.MarquiseDeCatAbilities.BattleAbility=Choose an enemy to battle. 
tuber.canis.abilities.MarquiseDeCatAbilities.BuildAbility=Choose a clearing to build in.
tuber.canis.abilities.MarquiseDeCatAbilities.OverworkAbility.Discard=Choose a card to discard for overwork.
tuber.canis.abilities.MarquiseDeCatAbilities.RecruitAbility=Choose a clearing to recruit a warrior.
tuber.canis.abilities.MarquiseDeCatAbilities.SpendBirdForAction=Choose a bird card to spend.
tuber.canis.abilities.VagabondAbilities.HideoutAbility=Choose three items to repair.
tuber.canis.abilities.VagabondAbilities.StealAbility=Choose a player to steal a card from.
tuber.canis.abilities.VagabondAbilities.TinkerAbility=Choose a card from the discard pile.
tuber.canis.abilities.VagabondAbilities.VagabondAidAbility=Choose a player to aid.
tuber.canis.abilities.VagabondAbilities.VagabondBattleAbility=Choose an enemy to battle. 
tuber.canis.abilities.VagabondAbilities.VagabondMoveAbility=Select a location to move from.
tuber.canis.abilities.VagabondAbilities.VagabondQuestAbility=Choose a quest to complete
tuber.canis.abilities.VagabondAbilities.VagabondRepairAbility=Choose a damaged item to repair.
tuber.canis.abilities.VagabondAbilities.VagabondStrikeAbility=Choose a piece to destroy.
tuber.canis.abilities.WoodlandAllianceAbilities.MobilizeAbility=Choose a card to add to your Supporters.
tuber.canis.abilities.WoodlandAllianceAbilities.OrganizeAbility=Choose a warrior to replace with a sympathy token.
tuber.canis.abilities.WoodlandAllianceAbilities.RevoltAbility=Choose a clearing to launch a revolt.
tuber.canis.abilities.WoodlandAllianceAbilities.OutrageHand=Enemy hand revealed from last Outrage
tuber.canis.abilities.WoodlandAllianceAbilities.SpreadSympathyAbility=Choose a clearing to spread sympathy.
tuber.canis.abilities.WoodlandAllianceAbilities.SingleTrainAbility=Choose a card to discard to train an officer.
tuber.canis.abilities.WoodlandAllianceAbilities.TrainAbility=Choose [X] cards to discard to train an officer.
tuber.canis.abilities.WoodlandAllianceAbilities.WoodlandAllianceRecruitAbility=Choose a clearing to recruit a warrior.
tuber.canis.abilities.BetterBurrowBankAbility=Choose another player to draw with you
tuber.canis.abilities.ClaimDominanceAbility=Choose a card to discard to draw that Dominance card
tuber.canis.abilities.CobblerAbility=Select a clearing to move from.
tuber.canis.abilities.CodeBreakersAbility=Choose a player to look at their hand
tuber.canis.abilities.CommandWarrenAbility=Choose an enemy to battle. 
tuber.canis.abilities.CraftAbility=Choose a card to craft
tuber.canis.abilities.TaxCollectorAbility=Choose a warrior to remove to draw a card
tuber.canis.entities.PlayableClasses.ChoosePiecesToRemove=Choose battle casualties
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Recruit=Choose a clearing to recruit warriors.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Move=Choose a clearing to march from.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Battle=Choose an enemy to battle. 
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Build=Choose a clearing to build a roost.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Recruit=No clearings to recruit in that match the decree.<br>Continue to enter Turmoil.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Move=No warriors in clearings matching the decree to move.<br>Continue to enter Turmoil.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Battle=No clearings to battle in that match the decree.<br>Continue to enter Turmoil.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Build=No clearings to build in that match the decree.<br>Continue to enter Turmoil.
nonPrompt.vagabondDamage=Vagabond selecting [X] items to damage
nonPrompt.vagabondDamageWithAllies=Vagabond selecting [X] items or allies to damage
nonPrompt.removeItems=Vagabond selecting [X] items to discard
nonPrompt.decreeResolve_Recruit=Eyrie decree says they must recruit to [Suits]
nonPrompt.decreeResolve_Move=Eyrie decree says they must move from [Suits]
nonPrompt.decreeResolve_Battle=Eyrie decree says they must battle in [Suits]
nonPrompt.decreeResolve_Build=Eyrie decree says they must build in [Suits]
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatSetup.ChooseStarting.opponent=Marquise are choosing where to place their keep. 
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Sawmill.opponent=Marquise are choosing a clearing for their sawmill.
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Workshop.opponent=Marquise are choosing a clearing for their workshop
tuber.canis.actions.MarquiseDeCatActions.MarquisePlaceStartingBuildings.Recruiter.opponent=Marquise are choosing a clearing for their recruiter. 
tuber.canis.actions.MarquiseDeCatActions.RemoveWoodForBuilding=Select [X] wood to pay the building cost ([Y]/[X])
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesSetup.ChooseLeader.opponent=Eyrie are choosing a leader.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesSetup.ChooseStarting.opponent=Eyrie are choosing a clearing for their roost. 
tuber.canis.actions.VagabondActions.VagabondSetup.ChooseVagabond.opponent=Vagabond is choosing their character. 
tuber.canis.actions.VagabondActions.VagabondSetup.ChooseStartingLocation.opponent=Vagabond is choosing a forest to start in. 
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatChoicePhase.opponent=Marquise is pondering their next action. 
tuber.canis.actions.BattleActions.BattleGetDefender.opponent=[player] is choosing who to attack.
tuber.canis.actions.BattleActions.VagabondChooseAlliedAttacker.opponent=Vagabond is choosing an allied attacker to attack with.
tuber.canis.actions.BattleActions.ChooseInterruptCards.opponent=[player] is considering options...
tuber.canis.actions.BattleActions.ChooseAmbushCards.opponent=[player] is considering options...
tuber.canis.actions.MovePieces.VagabondChooseAlly.opponent=[player] is moving. 
tuber.canis.actions.MovePiece.NumberToMove.opponent=[player] is moving. 
tuber.canis.actions.MovePieces.SelectSource.opponent=[player] is moving. 
tuber.canis.actions.MovePieces.SelectDestination.opponent=[player] is moving. 
tuber.canis.actions.BirdsongActivations.opponent=[player] is considering options...
tuber.canis.actions.EyrieDynastiesActions.ChooseDecrees.opponent=Eyrie is assigning cards to their decree.
tuber.canis.actions.DaylightActivations.opponent=[player] is considering crafting options. 
tuber.canis.actions.DaylightActivations.NoActions.opponent=[player] is considering crafting options. 
tuber.canis.actions.DrawThenDiscard.opponent=[player] is choosing cards to discard. 
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.RevoltAction.opponent=Woodland Alliance is considering a revolt. 
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.RevoltAction.NoActions.opponent=Woodland Alliance is considering a revolt. 
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.SympathyAction.opponent=Woodland Alliance is spreading sympathy.
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceBirdsongAction.SympathyAction.NoActions.opponent=Woodland Alliance is spreading sympathy.
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceDaylightAction.opponent=[player] is considering options...
tuber.canis.actions.WoodlandAllianceActions.WoodlandAllianceEveningAction.opponent=[player] is considering options...
tuber.canis.actions.tuber.canis.actions.WoodlandAllianceActions.Outrage.opponent=Player is choosing a card to add to the Alliance supporters.
tuber.canis.actions.VagabondActions.VagabondBirdsongActionRefresh.opponent=Vagabond is choosing items to refresh.
tuber.canis.actions.VagabondActions.VagabondBirdsongActionSlip.opponent=Vagabond is choosing a location to slip to.
tuber.canis.actions.VagabondActions.AidActions.ChooseWhoToAid.opponent=Vagabond is chooseing a player to aid.
tuber.canis.actions.VagabondActions.ChooseQuestOption.opponent=Vagabond is choosing a quest reward
tuber.canis.actions.VagabondActions.VagabondDamageActionSelectionsWithAllies.opponent=Vagabond is choosing casualties.
tuber.canis.actions.VagabondActions.VagabondDamageActionSelections.opponent=Vagabond is choosing items to destroy .
tuber.canis.actions.VagabondActions.DaylightChoice.opponent=[player] is considering options...
tuber.canis.actions.VagabondActions.AidActions.ChooseItemToTake.opponent=Vagabond is choosing an item to take for aid. 
tuber.canis.actions.VagabondActions.DiscardItems.opponent=Vagabond is discarding items. 
tuber.canis.abilities.ActivateDominanceAbility.opponent=[player] is considering options...
tuber.canis.actions.MarquiseDeCatActions.MarquiseDeCatBirdsongAction.ChooseWhereToPutWood.opponent=Marquise is choosing a clearing to generate wood. 
tuber.canis.actions.MarquiseDeCatActions.FieldHospitalSelection.opponent=Marquise is considering Field Hospital. 
tuber.canis.actions.CostActions.ExhaustSelectedItem.opponent=Vagabond is choosing an item to exhaust.
tuber.canis.actions.VagabondActions.AidActions.ChooseCardForAiding.opponent=Vagabond is aiding.
tuber.canis.abilities.MarquiseDeCatAbilities.ChooseBuilding.opponent=Marquise is choosing a building type.
tuber.canis.abilities.MarquiseDeCatAbilities.OverworkAbility.opponent=Marquise is choosing a clearing to overwork.
tuber.canis.abilities.MarquiseDeCatAbilities.BattleAbility.opponent=Marquise is choosing a clearing to start a battle .
tuber.canis.abilities.MarquiseDeCatAbilities.BuildAbility.opponent=Marquise is choosing a clearing to build in. 
tuber.canis.abilities.MarquiseDeCatAbilities.OverworkAbility.Discard.opponent=Marquise is choosing a card to discard for overwork.
tuber.canis.abilities.MarquiseDeCatAbilities.RecruitAbility.opponent=Marquise is choosing a clearing to recruit a warrior. 
tuber.canis.abilities.MarquiseDeCatAbilities.SpendBirdForAction.opponent=Marquise is choosing a bird card to spend for an extra action. 
tuber.canis.abilities.VagabondAbilities.HideoutAbility.opponent=Vagabond is repairing items.
tuber.canis.abilities.VagabondAbilities.StealAbility.opponent=Vagabond is choosing a player to steal a card from. 
tuber.canis.abilities.VagabondAbilities.TinkerAbility.opponent=Vagabond is choosing a card to draw from the discard pile. 
tuber.canis.abilities.VagabondAbilities.VagabondAidAbility.opponent=Vagabond is choosing a player to aid.
tuber.canis.abilities.VagabondAbilities.VagabondBattleAbility.opponent=Vagabond is is choosing who to battle. 
tuber.canis.abilities.VagabondAbilities.VagabondMoveAbility.opponent=Vagabond is moving. 
tuber.canis.abilities.VagabondAbilities.VagabondQuestAbility.opponent=Vagabond is choosing a quest to complete.
tuber.canis.abilities.VagabondAbilities.VagabondRepairAbility.opponent=Vagabond is choosing an item to repair. 
tuber.canis.abilities.VagabondAbilities.VagabondStrikeAbility.opponent=Vagabond is choosing what to strike. 
tuber.canis.abilities.WoodlandAllianceAbilities.MobilizeAbility.opponent=Woodland Alliance is choosing a card to add to their supporters. 
tuber.canis.abilities.WoodlandAllianceAbilities.OrganizeAbility.opponent=Woodland Alliance is choosing a warrior to sacrifice for sympathy. 
tuber.canis.abilities.WoodlandAllianceAbilities.RevoltAbility.opponent=Woodland Alliance is choosing a clearing to revolt in. 
tuber.canis.abilities.WoodlandAllianceAbilities.SpreadSympathyAbility.opponent=Woodland Alliance is choosing a clearing to spread sympathy.
tuber.canis.abilities.WoodlandAllianceAbilities.TrainAbility.opponent=Woodland Alliance is training an officer. 
tuber.canis.abilities.WoodlandAllianceAbilities.WoodlandAllianceRecruitAbility.opponent=Woodland Alliance is choosing a clearing to recruit a warrior.
tuber.canis.abilities.BetterBurrowBankAbility.opponent=Woodland Alliance is choosing a player to draw a cards with Better Burrow Bank.
tuber.canis.abilities.ClaimDominanceAbility.opponent=[player] is choosing a card to trade for a dominance card in the shop. 
tuber.canis.abilities.CobblerAbility.opponent=[player] is using Cobbler to move. 
tuber.canis.abilities.CodeBreakersAbility.opponent=[player] is using Codebreakers to look at a players hand. 
tuber.canis.abilities.CommandWarrenAbility.opponent=[player] is using Command Warren to battle. 
tuber.canis.abilities.CraftAbility.opponent=[player] is choosing a card to craft.
tuber.canis.abilities.StandAndDeliverAbility.opponent=[player] is choosing a player to steal a card from with Stand and Deliver. 
tuber.canis.abilities.TaxCollectorAbility.opponent=[player] is choose a warrior to sacrifice for a card with Tax Collector. 
tuber.canis.entities.PlayableClasses.ChoosePiecesToRemove.opponent=[player] is choosing casualties.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Recruit.opponent=Eyrie is choosing a clearing to recruit warriors.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Move.opponent=Eyrie is choosing a clearing to march from.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Battle.opponent=Eyrie is choosingn a clearing to initiate battle.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightAction_Build.opponent=Eyrie is choosing to a clearing to build a roost.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Recruit.opponent=Eyrie is entering Turmoil. 
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Move.opponent=Eyrie is entering Turmoil.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Battle.opponent=Eyrie is entering Turmoil.
tuber.canis.actions.EyrieDynastiesActions.EyrieDynastiesDaylightActionTurmoil_Build.opponent=Eyrie is entering Turmoil.
tuber.canis.actions.usecraftedcards=Activate crafted cards?
tuber.canis.actions.usecraftedcards.opponent=[player] is considering options...
tuber.canis.abilities.ClaimDominanceAbility.PickDominanceCard=Choose a dominance card to claim.
tuber.canis.abilities.ClaimDominanceAbility.PickDominanceCard.opponent=[player] is choosing a dominance card.
tuber.canis.actions.BattleActions.ChooseAmbushCards.CancelDefenderAmbush=Use an Ambush to cancel a matching enemy Ambush?
tuber.canis.actions.BattleActions.ChooseAmbushCards.CancelDefenderAmbush.opponent=[player] is considering options...
build.turmoil.noRoosts=No Roosts left in your supply to build with.<br> Continue to enter Turmoil.
build.turmoil.noBuildableSpots=Can't build a Roost in a [X] clearing<br>since there are no open building slots<br>in clearings you control in that suit. <br>Continue to enter Turmoil
build.turmoil.noControl=Can't build a Roost in a [X] clearing<br> since you don't rule any clearings in that suit.<br>Continue to enter Turmoil.
recruit.trumoil.notEnoughWarriors=No warriors left in reserve to recruit. Continue to enter turmoil.
tuber.canis.actions.endTurnConfirmation.MarquiseDeCat=You still have daylight actions available. Are you sure you want to move to evening?
tuber.canis.actions.endTurnConfirmation.WoodlandAlliance=You still have actions available. Are you sure you want end your turn?
lobby.resign.confirmation=Are you sure you wish to resign from this game?
lobby.gamecompleted={0} has been completed.
tutorial.completedbody=The tutorial is complete. Put your knowledge to the test in Challenge mode?
tutorial.completedheader=Tutorial Complete!
emote.dominance.marquise=Strafe to the left, strike to the right!
emote.dominance.eyrie=Hold on to your feathers. We have a new path to victory ahead.
emote.dominance.alliance=Change of plans friends. They will never know what hit em!
emote.coalition.vagabond=In times like this, it helps to have a furry friend like me.
login.versionPrefix=Build:
singleplayer.selectfaction=Select Faction
eula.acceptTerms=I agree
eula.requestUpdates=Send me news
eula.title=End User License Agreement
eula.body=<b>License</b><br>By using this Dire Wolf Digital game (the “Game”) containing this software, you agree that this End User License Agreement (“Agreement”) is a legally binding and valid contract and agree to be bound by it. You agree to abide by the intellectual property laws and all of the terms and conditions of this Agreement.<br><br><uppercase>PLEASE READ THIS END USE LICENSE AGREEMENT CAREFULLY AND ENSURE YOU UNDERSTAND ALL THE FOLLOWING TERMS AND CONDITIONS BEFORE ACCESSING OR USING THE GAME SERVICES.</uppercase><br><br>Your use of the Game indicates your acceptance of this Agreement and warranty.<br><br>Subject to the terms of this Agreement, Dire Wolf Digital grants to you a limited, non-exclusive, non-transferable license, without right to sub-license, to use the Game in accordance with this Agreement and any other written Agreement with Dire Wolf Digital. Dire Wolf Digital does not transfer the title of the Game to you; the license granted to you is not a sale. This Agreement is a binding legal agreement between Dire Wolf Digital and the purchasers or users of the Game.<br><br>If you do not agree to be bound by this Agreement, remove the Game from your computer or similar device now.<br><br><b>Distribution</b><br>The Game and the license herein granted shall not be copied, shared, distributed, re-sold, offered for re-sale, transferred, or sub-licensed in whole or in part.<br><br><b>User Agreement</b><br>You shall use the Game in compliance with all applicable laws and not for any unlawful purpose. Use of the Game means that you have loaded, installed, or run the Game on a computer or similar device.<br><br>To use the online services portion of the Game, you must create an account. You may create an account only if you possess full legal capacity in your country of residence and you have not been specifically prohibited from creating an Account by Dire Wolf Digital. For purposes of this Agreement, online services indicates the means and methods for connecting to other players to engage in chat and play multiplayer games.<br><br>You shall not use, create, promote, or distribute cheats, bots, hacks or any software that exploits, changes, or automates the control, gameplay, or any other functionality of the Game.<br><br>You shall not use any process or software that collects or collates data generated or stored by the Game.<br><br>You shall not use, display or distribution of the Game together with material that is pornographic, racist, vulgar, obscene, defamatory, libelous, abusive, promoting hatred, discriminating, or displaying prejudice based on religion, ethnic heritage, race, gender, sexual orientation, or age.<br><br><b>Copyright Restriction</b><br>This Game contains copyrighted material, trade secrets, and other proprietary material. You shall not, and shall not attempt to, modify, reverse engineer, disassemble, or decompile the Game. You shall not create any derivative works or other works that are based upon or derived from the Game in whole or in part.<br><br>Dire Wolf Digital's name, logo, and graphics file that represents the Game shall not be used in any way to promote non-Dire Wolf Digital products. Dire Wolf Digital retains sole and exclusive ownership of all right, title and interest in and to the Game and all Intellectual Property rights relating thereto.<br><br>Copyright law and international copyright treaty provisions protect all parts of the Game, products, and services. No program, code, part, image, audio sample, or text may be copied or used in any way by the user except as intended within the bounds of the single user program. All rights not expressly granted hereunder are reserved for Dire Wolf Digital.<br><br><b>Limitation of Responsibility</b><br>You will indemnify, hold harmless, and defend Dire Wolf Digital, its employees, agents, and distributors against any and all claims, proceedings, demand and costs resulting from or in any way connected with your use of Dire Wolf Digital's Software.<br><br>In no event (including, without limitation, in the event of negligence) will Dire Wolf Digital, its employees, agents, or distributors be liable for any consequential, incidental, indirect, special or punitive damages whatsoever (including, without limitation, damages for loss of profits, loss of use, business interruption, loss of information or data, or pecuniary loss), in connection with or arising out of or related to this Agreement, the Game or the use or inability to use the Game or the furnishing, performance or use of any other matters hereunder whether based upon contract, tort or any other theory including negligence.<br><br><b>Warranties</b><br>Except as expressly stated in writing, Dire Wolf Digital makes no representation or warranties in respect of this software and expressly excludes all other warranties, expressed or implied, oral or written, including, without limitation, any implied warranties of merchantable quality or fitness for a particular purpose.<br><br><b>Governing Law</b><br>This Agreement shall be governed by and construed in accordance with the laws of the State of Colorado, without regard to principles of conflict of laws. Any dispute arising under this EULA shall be heard exclusively in a federal or state court sitting in the City and County of Denver, Colorado, and you hereby irrevocably agree to the non-exclusive jurisdiction of such courts. If any provision of this Agreement shall be considered unlawful, void or otherwise unenforceable, then that provision shall be deemed severable from this License and not affect the validity and enforceability of any other provisions.<br><br><b>Termination</b><br>Any failure to comply with the terms and conditions of this Agreement will result in automatic and immediate termination of this license. Upon termination of this license for any reason, you agree to immediately cease use of the Game and destroy all copies of the Game supplied under this Agreement. The financial obligations incurred by you shall survive the expiration or termination of this license.<br><br><b>Disclaimer of Warranty</b><br><uppercase>THIS SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED AND/OR SOLD "AS IS" AND WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED (INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTY OF PERFORMANCE, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE), AND ALL SUCH WARRANTIES ARE HEREBY DISCLAIMED. THIS DISCLAIMER CONCERNS ALL FILES GENERATED AND EDITED BY THE GAME AS WELL.</uppercase><br><br>
