Preset Gallery> Explosion presets
These presets simulate explosions. Ka-pow!
Some of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.
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A few particles emitted outwards with gravity and air resistance. Aux System emits smokelet particles that form the trails. |
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Same as ExplodeOut but with more and darker Cloudlets and thicker shadows. |
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t_ExplodeOut |
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t_ExplodeOutDark |
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A few particles emitted upwards with gravity and air resistance. Aux System emits smokelet particles that form the trails. |
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Same as ExplodeUp but with darker Cloudlets and thicker shadows. |
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t_ExplodeUp |
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t_ExplodeUpDark |
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High velocity particles stalled by air resistance. Gravity also used. Aux System used for short trails. |
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High velocity particles stalled by air resistance. Gravity also used. Aux System used for smoke trails. Emit probability low to decrease trails. |
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t_FireworksRound |
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t_FireworksSmoke |
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High velocity particles with Direction: Bi-Directional. Aux System used for smoke trails. Emit probability low to decrease number of trails. |
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High velocity particles with Direction: Disc. Aux System used for smoke trails. Emit probability low to decrease number of trails. |
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t_FireWorksSmoke |
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t_FireWorksSmoke |
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