World Transform group

New to Particular 2.0, there is a group called World Transform. World Transform is like a set of Transform properties for the Particular system as a whole. These parameters let you changes the position and rotation of the whole particle system. World Transform changes the camera perspective without moving the camera in the scene. In other words, you don't have to move the After Effects camera to move the particles, which frees you to do a lot of interesting animation.

World Transform may not be compatible with Physics> Bounce mode. The reason is difficult to explain. Basically it would be compatible with an infinite floor rotated in Y only, but any other change (position or rotation) will break the bouncing off of After Effects' layers. Or the layers would have to be moved/rotated exactly the same way as in World Transform.

 

 

Particular 2.0 Note: The Rotation and Offset controls now have a 'W' to differentiate them from the Emitter controls. This is helpful for writing expressions unique to World Transform.

Particular 1.5 Note: In version 1.5, in order to make the whole particle system rotate, you need to do the following: Create a Null, parent a Camera to the Null, and set keyframes for rotation on the Null. But sometimes you want to use the AE camera for other movements, so this method wasn't always efficient. The World Transform group was designed in response to your feedback, so thanks for letting us know!

 


X, Y, X Rotation W

The Rotation W parameters set the movement of the rotation of the entire particle system.

 

Left to right: X Rotation W at -60, 0, 60.

 

Left to right: Y Rotation W at -70, 0, 70.

 

Left to right: Z Rotation W at -50, 0, 50.

 

 

X, Y, Z Offset W

The Offset W parameters set the movement of the position of the entire particle system.

 

Left to right: X Offset W at -120, 0, 120.

 

Left to right: Y Offset W at -150, 0, 150.

 

Left to right: Z Offset W at -200, 0, 200.