Preset Gallery> Natural presets

These presets simulate natural media like fire flames, snowflakes and starfields.

 

Orange-red spheres screened together gives the lovely fire colors. Emitted at zero velocity and moved upwards with wind. Turbulence that moves with wind gives the flame shape.

 

A variation of FlameFast is called FlameSlow because it has a slower emission rate.

t_FlameFast

 

 

t_FlameSlow

 

The first few frames are not meant to be used. After that, this is a distant static starfield that works great as background for 3D stuff. Use comp camera!  

A variation of StarfieldStatic1. The first few frames are not meant to be used. After that, this is a distant static starfield that works great as 3D background. Use comp camera!

t_StarfieldStatic1

 

 

t_StarfieldStatic2

 

One of two variations of falling snow. Emitted at zero velocity using a large emitter. Gravity and wind moves the snow down and towards the viewer.

 

Another variation of falling snow. Emitted at zero velocity using a large emitter. Gravity and wind moves the snow down and towards the viewer.

t_SnowyNight1

 

 

t_SnowyNight2

 

Fast spinning particles with short-lived Aux particle traces.

 

Emitted far back and moving with wind towards viewer. Try orbiting the camera a bit - woohoo, here we go!

t_ElectronDance

 

 

t_Starflight

 

Blue particles at high speed dragged down by gravity. Long motion blur. Aux emitter set up for collision - try adding a floor!

 

Variation of WeldBlue that is colored in gold and moves differently.

t_WeldBlue

 

 

t_WeldGold

 

Swarming using spin. Try moving the emitter and the swarm follows.

 

Similar to SmarmFireflies, this preset uses spin around the emitter but the particles are black. NOTE: These particles are black so you need to place against a light or white background to see them.

t_SwarmFireflies

 

 

t_SwarmFlies

 

Light blue spheres screened together form the gas like flame. Fast upward wind and turbulence that moves with wind gives the flickering look.

   

t_GasFlame