Preset Gallery> Explosion presets

These presets simulate explosions. Ka-pow!

Some of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.

 

A few particles emitted outwards with gravity and air resistance. Aux System emits smokelet particles that form the trails.

 

Same as ExplodeOut but with more and darker Cloudlets and thicker shadows.

t_ExplodeOut

 

 

t_ExplodeOutDark

 

A few particles emitted upwards with gravity and air resistance. Aux System emits smokelet particles that form the trails.

 

Same as ExplodeUp but with darker Cloudlets and thicker shadows.

t_ExplodeUp

 

 

t_ExplodeUpDark

 

High velocity particles stalled by air resistance. Gravity also used. Aux System used for short trails.

 

High velocity particles stalled by air resistance. Gravity also used. Aux System used for smoke trails. Emit probability low to decrease trails.

t_FireworksRound

 

 

t_FireworksSmoke
Round

 

High velocity particles with Direction: Bi-Directional. Aux System used for smoke trails. Emit probability low to decrease number of trails.

 

High velocity particles with Direction: Disc. Aux System used for smoke trails. Emit probability low to decrease number of trails.

t_FireWorksSmoke
BiDir

 

 

t_FireWorksSmoke
Disc